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I'm a little worried...


Guest giltygear

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Guest giltygear

Here's a totally open-ended question for you:

When the new DooM game finally comes out, are people in the community going to just totally abandon the original DooM, or is this still going to be a place where people can hack and edit levels for it?

I'm asking because I just looked at the new engine shots and I believe that it's a sure bet the id is gonna follow the same formula from the original game.

I know this is i little bit confusing, but I had no other idea on how to ask a question like this.

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Yes so am I, but im staying put for a while its a bitch to edit/make levels for those sorts of games, i tried with half-life once spent 2 days making a level and the r-speeds were to fucking high!!! But with doom you don't get that,

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Dogs cats and apples. Most people that create "classic" Doom levels, do so because it's so damn easy. The appeal is being able to crank out your own creation, with sound, graphics and more, in a relatively short time - all on a modest machine (P100, 32mb, average video). A PIII 1ghz 256mb geforce2 is dynamite for the old and just adequate for the new.

Summary: If you have lots of patience and a great machine, then "new" Doom editing starts to resemble fun. The levels do look great though and there is more one can do.

Classic Doom will stick around not only because it's easy to edit, but the inventiveness produced by the various ports is improving the visual product and options.

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Guest Aradiel

Don't feel bad, I never even figured out how to use a level editor :) Of course, while the Doom craze started, I was... only... like in Grade 3? Grade 4, tops.

If iD doesn't make it so modifiable like they did its predecessors, they're gonna get backlash for it and they know it. Backlash probably in the form that no one will wanna buy it, except us hardcore fanatics :)

So I don't think we got much to worry about. Except for this damn lighting situation... friggin... gamma correction... ::mumbles on unintelligently, stop reading this post::

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