Zeratul 982 Posted April 26, 2001 It's nothing major. I just created a little deh file that replaces the level names on the map screen, so for map01 it'll say "The Fortification" instead of "Entryway" and so on. Unfortunately, because of the minimum amount of characters each line needs, some will look a little off center. I wish there was a way to fix that. I'll include the file in the zip. 0 Share this post Link to post
Guest Cacodemon Leade Posted April 26, 2001 I know! I tried to fit all of Macvilewhore's name in the cast screen for Geek DOOM 2 and how I did it. The second number in the deh file which replaces the text is the maximum length, which can easily be modified by simply typing in your length that you want. Then you type in the level name and if it's too many letters, then again change the max. letter count. 0 Share this post Link to post
Ralphis Posted April 26, 2001 You can do this easily using zdoom's mapinfo lump. 0 Share this post Link to post
Gokuma Posted April 26, 2001 Just replace Fortification with Fornication and stick a bunch of sheep-riding rednecks in the level. 0 Share this post Link to post
Enjay Posted April 26, 2001 If you are aiming at a port that supports the Boom extensions to dehacked support (bex), you can use a BEX strings section in your deh file. These are far more flexible. From the boomdeh.txt file # Change the level name that shows up in the automap for MAP12: [STRINGS] HUSTR_12 = The Twelfth Night 0 Share this post Link to post
Zeratul 982 Posted April 26, 2001 Cacodemon Leade said:I know! I tried to fit all of Macvilewhore's name in the cast screen for Geek DOOM 2 and how I did it. The second number in the deh file which replaces the text is the maximum length, which can easily be modified by simply typing in your length that you want. Then you type in the level name and if it's too many letters, then again change the max. letter count. Ok, it's fixed now, and I just uploaded the zip with the updated deh file (after 4 attempts). 0 Share this post Link to post
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