Monfriez Posted May 3, 2001 Why is it that 3d rendered sprites always look so fake? Any way The sample is pretty good under the circumstances The quality seams to be equal to the SNES and the screen size is far smaller than the screen shots Maps quality seem to have been greatly improved compared to SNES Doom. The rooms look much bigger than anything I remember in SNES Doom. 0 Share this post Link to post
Shaviro Posted May 3, 2001 Yes... It will be really interesting creating maps for it. 0 Share this post Link to post
Lazer Posted May 3, 2001 Shaviro said:It will be really interesting creating maps for it. You mean you haven't started yet?!? 0 Share this post Link to post
SaGa Posted May 3, 2001 is it me or thay took out the flats(floor and cieling textures) and just put plain color cieling and floors 0 Share this post Link to post
Shaviro Posted May 3, 2001 lazer said:You mean you haven't started yet?!? Nope. I just got hired. 0 Share this post Link to post
Jayextee Posted May 3, 2001 From what I hear the engine is really inadequate at handling large levels. Heh, I should edit for it. I love working with limitations. 0 Share this post Link to post
Lazer Posted May 4, 2001 SaGa said:is it me or thay took out the flats(floor and cieling textures) and just put plain color cieling and floors I'm not sure if I'm aloud to tell you, so I'll keep my mouth shut and just tell you to look at the pictures! 0 Share this post Link to post
Guest deathwarrior Posted May 4, 2001 Shaviro said:Nope. I just got hired. really? cool. :) i haven't got a response yet. :/ 0 Share this post Link to post
Ralphis Posted May 5, 2001 maybe because we are too young. or they dont like our names. 0 Share this post Link to post
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