Hyena Posted February 25, 2004 tony said:Anyway of skipping a level ? IDCLEV ## 0 Share this post Link to post
tony Posted February 29, 2004 Oh joy, the textures I uploaded is posted, shame the first upload had no text :( Thanks fraggle, you only here once a week ? I'll upload the next one along with some shots with 3d risen is that ok ? I'm also working on a Urotsukidoji TC version, anyone interested :P 0 Share this post Link to post
fraggle Posted February 29, 2004 tony said:Oh joy, the textures I uploaded is posted, shame the first upload had no text :( Thanks fraggle, you only here once a week ?Sorry about the delay :) I'll upload the next one along with some shots with 3d risen is that ok ?What is 3d risen? 0 Share this post Link to post
boris Posted February 29, 2004 fraggle said:What is 3d risen? I guess he means Risen3D (a modified Doomsday engine with Boom support and stuff AFAIK). 0 Share this post Link to post
fraggle Posted February 29, 2004 boris said:I guess he means Risen3D (a modified Doomsday engine with Boom support and stuff AFAIK). Oh yeah, I thought I'd heard of it before. Thats fine. 0 Share this post Link to post
ShadowRunner Posted March 22, 2004 I'll be submitting my Retro E2m1 soon. O Btw, this level i'm submitting has use of the original sprites and stuff so you just gotta merge the textures and stuff and everything should be A Ok. 0 Share this post Link to post
geekmarine Posted March 22, 2004 Oh, don't worry about that. The idea of Freedoom is that it replaces everything, so that you can use levels without modification. Your level should be fine, it'll just look a little different in Freedoom. 0 Share this post Link to post
ShadowRunner Posted March 22, 2004 So will my e2m1 be accepted or is it allready in use? 0 Share this post Link to post
ShadowRunner Posted March 22, 2004 I played the shareware and stuff, and quite frankly i dont think those levels really stick to the original....... 0 Share this post Link to post
DooMBoy Posted March 23, 2004 Then why don't you do a map that capitalizes on that grand E1 atmosphere? I mean, we all know you're a mapping god, I'm sure you could it. We have faith in you! 0 Share this post Link to post
insertwackynamehere Posted March 24, 2004 This is probably a dumb question, but I'm thinking of making a map for Freedoom (for Ultimate Doom). What is the port that Freedoom is being built to? is it vanilla, or Boom, or ZDoom? (I seem to remeber it being one of those). Thanks! 0 Share this post Link to post
tony Posted March 24, 2004 Well, mostly it's Boom maps but it can use the default maps as well. You can find info on it here http://freedoom.sourceforge.net/ 0 Share this post Link to post
insertwackynamehere Posted March 24, 2004 OK, I think I'll take a shot at E2M2. Is that ok? BTW, if I get too overwhelmed by schoolwork, I may have to back out, but I doubt I will. 0 Share this post Link to post
Jon Posted April 2, 2004 ShadowRunner said:I played the shareware and stuff, and quite frankly i dont think those levels really stick to the original....... Thats because they aren't supposed to. They just have to be levels that you can get to the exit in really, in order to have a complete IWAD that can be used to play DM levels. I doubt that very many people will even play the SP levels at all. However it is a bonus if the levels are nice, coherent, that the episodes have a good weapon/monster/difficulty flow, etc. 0 Share this post Link to post
infurnus1 Posted December 25, 2004 Can you reserve the archvile spot for me? I'll get some concept sketches up soon and post them here on the forums. I recently got some awesome drawing tools for christmas. :D 0 Share this post Link to post
tony Posted December 26, 2004 Ok, I'm thinking of modifying the freedoom2 maps so they will work with the Doom2.exe, If I do this would it be possible if you could host the wad on the freedoom site ? 0 Share this post Link to post
boris Posted December 26, 2004 tony said:Ok, I'm thinking of modifying the freedoom2 maps so they will work with the Doom2.exe, If I do this would it be possible if you could host the wad on the freedoom site ? That's a waste of time. 0 Share this post Link to post
Jon Posted January 16, 2005 boris said:That's a waste of time. Even if it is, he's free to waste his own time :) I have no problem hosting such a modification. How extensively has the boom stuff been used anyway? We could go the 'graceful degredation' route. 'Does it work in jdoom' questions have been a (depressingly?) large proportion of *all* freedoom related discussion for a while. 0 Share this post Link to post
tony Posted January 17, 2005 As far as I know, not that much, the only thing I see different is tags that are use for more then one type of function and extra monsters appearing and red, yellow and blue doors not being label red, yellow and blue. Yes, I'm determine to waste my own free time, so why should it matter to anyone else ? Unless this is a ego thing. 0 Share this post Link to post
Macro11_1 Posted March 21, 2005 Thought you might like to know, that I am starting tonight. Just been really buissy up till now. sorry. [Edit] Whops, wrong thread. 0 Share this post Link to post
Xanthier Posted July 7, 2005 what does everyone think of the arachnotron sprite replacement? also, it seems like the difficulty of these maps is higher than the original, has anyone else noticed this? I want to confirm there is nobody working on the revenant because I'm thinking about doing it, also is someone assigned to the PE because I was worried about continuity between it and the caco, will the caco sprite's author be doing the PE soon? If not would it be okay to base the PE on the caco sprite in order to maintain the same similarity between the originals? Sorry for all the questions! 0 Share this post Link to post
Jon Posted July 15, 2005 Xanthier said:what does everyone think of the arachnotron sprite replacement? Quite similar to the original (I prefer novel things personally) but rather well made either way.Xanthier said:also, it seems like the difficulty of these maps is higher than the original, has anyone else noticed this? You're right. Do you think that's a good idea or a bad one?Xanthier said:I want to confirm there is nobody working on the revenant because I'm thinking about doing it, also is someone assigned to the PE because I was worried about continuity between it and the caco, will the caco sprite's author be doing the PE soon? See http://freedoom.sourceforge.net/status/sprites_list For assigns. In short, revenant free PE free If you want to work on one, we'll reserve the slot for you.Xanthier said:If not would it be okay to base the PE on the caco sprite in order to maintain the same similarity between the originals? That would be fine, in fact, if it helped you complete quicker, it's actively encouraged! :-)Xanthier said:Sorry for all the questions! No problem. 0 Share this post Link to post
Macro11_1 Posted July 21, 2005 Hey, Uhh, I was just checking out the IWAD today, and I was wondering, why wasent my MAP04 not included?? If you didnt get it, i can upload it now... its been done for a while 0 Share this post Link to post
Xanthier Posted July 21, 2005 thanks jon I checked the slots just wanted to double check! 0 Share this post Link to post
andrewj Posted July 22, 2005 I think it's fair to say that the Cyberdemon, Archvile and HellKnight/Baron of Hell are also free, as nothing has eventuated from the people working on them (unfortunately). 0 Share this post Link to post
Jon Posted July 22, 2005 Macro11_1 said:Hey, Uhh, I was just checking out the IWAD today, and I was wondering, why wasent my MAP04 not included?? If you didnt get it, i can upload it now... its been done for a while It's still marked as assigned (not done) and isn't present in the deutex tree either - but it does appear to have been uploaded to the wiki. I'll make sure it gets in soon. I've taken the liberty of adding it to the roadmap: http://freedoom.sourceforge.net/wiki/index.php/Main/Roadmap 0 Share this post Link to post
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