Guest Epistax Posted June 22, 2000 Ok we all know that F_Sky is the only actual sky, but there are those walls that can be used too. Could someone tell me how to put them in? 0 Share this post Link to post
Wildman Posted June 22, 2000 Just select the Skyx texture from the texture list on your editor to use a sky. If you mean the sky windows, check the Doomworld editing docs. They have some info on creating sky windows and doors. 0 Share this post Link to post
Guest Epistax Posted June 22, 2000 Every editor I've used only has F_Sky1. No other sky textures have been allowed for ceiling/floor I've found. 0 Share this post Link to post
Wildman Posted June 22, 2000 I am not sure what you are trying to do. If you want different sky textures for you maps you can use ZDoom and specify the sky texture in the MapInfo lump. The ZDoom editing package has the info on the Mapinfo lump. 0 Share this post Link to post
AndrewB Posted June 23, 2000 Map01-Map11: Cloudy sky. Map12-Map20: Smoggy city sky. Map21-Map30: Red fiery sky. Map31-32: Smoggy city sky. That's the way it works in doom2.exe. :-b 0 Share this post Link to post
Recommended Posts