geekmarine Posted June 26, 2000 Can anyone tell me where I can find a list of the frame code pointers in dehacked and what they do? 0 Share this post Link to post
Guest Wraithchilde Posted June 26, 2000 That's actually a very good question. I'd like to find something like this also. If you can't get any help with this, I know most of the code pointers for weapons, since I've changed them all, if you're interested in that. 0 Share this post Link to post
Guest Ty Halderman Posted June 27, 2000 geekmarine said:Can anyone tell me where I can find a list of the frame code pointers in dehacked and what they do? I added a bunch of such information to the Boom release (BOOMDEH.TXT as I recall). You might check that. If you make BEX files and load them in Boom or a compatible engine, you can do more with them than you can in Dehacked DOOM[2]. With Dehacked, you can only change a pointer in a frame where there already was a pointer, whereas in Boom/BEX you can change any frame's pointer to either null or a valid code pointer. 0 Share this post Link to post
Recommended Posts