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New Weapons via ZDoom


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How can I create completely new weapons without overwriting the old one? I want to include a Railgun, a Grenade Launcher and a old BFG (the one with the huge amount of objectives which can also be seen in MBF) without overwriting old weapons? If somebody can tell me how this works with Z Doom (v1.22) please tell me. You can also write me an E-Mail (tormentor667@gmx.de) if this explanation is a very long text!

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Doom will never die!

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ST is a modification of the ZDooM source code. So the new weapons are programmed into the code. It does not use DeHackEd or something like that.

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The EDGE port can do this very very effectivly. All of the coding for the monsters, weapons, items, etc is in nice little convienient package of text files (like quake C but vastly less complex). The way this is designed is that you can simply insert a new heading and wala! new monster, thing, weapon, etc.

The only thing I haven't gotten to work is a realistic rail-gun that will penitrate through things.

Sure, you can shoot multiple projectiles all at the same time, but tougher monsters that would be able to take a full-penitration wound like a baron or cyberdemon must be killed to effect things behind them, yes it sucks and I have complained to the EDGE team numerous times about putting support for this in their new ddf codings.

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