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Help w/ level trick in E1M8


Guest Waldo

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Guest Waldo

I'm just an amateur level designer, and something I've yet to figure out is this:

How did Id make it so that in E1M8 the sectors in the level go down only when the two barrons are killed? A special tag perhaps?

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Guest Waldo

Thanx for the info...

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tarin said:

The sectors *have* a special tag. It's 666.

The tag only works in E1M8, right? And looks to make sure all Barons are dead, not any other monster, correct? Or does it check to see if there are any larger monsters like the cyb and spid.

Side note: Anyone know how difficult it would be to scale the size of the spiderdemon by say +50%, maybe 100%?

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Guest Deathman

The level trick in e1m8 was done by having a taged sector of 666 and when all Barons are killed, that taged sector takes effect. But sadly, only e1m8 can use this trick and no other level. But if you own a Zdoom port and Zeth with any kind of script editor, you can make a mapinfo lump (info for a map like level name etc.) and type in "baronspecial" and then on the next line type specialaction_floorlower. Then any sector with 666 will take effect when all Barons are killed. But scripting is kinda for experts. Like programming.

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