Guest QCommand Posted August 23, 2000 i am just learning some zdoom editing and yesterday i built my first polyobj (sliding door) :). But, when i write my sndseq lump, the door doesnt play it right. Instead of playing the open sound when it opens and the close sound when it closes, it just plays both when it opens and both when it closes. What should my sndseq lump script be? 0 Share this post Link to post
Wildman Posted August 24, 2000 Here is an example: :Door1 door 0 playuntildone door1_start playrepeat door1_mid stopsound door1_end end 0 Share this post Link to post
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