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ZDoom help


mechasam

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You will need to use features of a source port (such as ZDooM). Colored lighting is not a specific feature of editors, hence using WadAuthor for Doom2.exe (plain vanilla DooM) will not allow you to create colored lighting.

If, however, you are using a source port you will need to check the features of the port you are using. In ZDoom you can write a script such as the following:

script 1 OPEN
{
Sector_SetColor (1,32,0,224);
}

The first number in the brackets is your sector tag, in this case 1. The next three numbers represent your color (refer to the RGB color table in Wild Man's excellent tutorials). The numbers in this case represent a shade of blue. Check out WM's tutorials for further details.

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