Guest ChriS Posted September 7, 2000 I want to add totally new sounds to a compilation w/o replacing some of the shared sounds <e.g demon pain, soldier pain, breathin sounds n shit> How do I do this? 0 Share this post Link to post
Guest spacedog Posted September 7, 2000 i think Edge is the only source port that allows that 0 Share this post Link to post
Guest Fanatic Posted September 8, 2000 You'll have to use a source port that has some type of scripting to allow new sounds to be called: EDGE and ZDOOM are the two major ones I know of that are pretty easy to add new stuff to. 0 Share this post Link to post
BuffGUh Posted September 8, 2000 spacedog said:i think Edge is the only source port that allows that zdoom does allow that...thru editing a file called soundinfo.lmp 0 Share this post Link to post
Quasar Posted September 8, 2000 spacedog said:i think Edge is the only source port that allows that SMMU can do it too, but you'd have to use some FraggleScript to make use of it. You'd use the script calling codepointer in the frame you want to make the sound, then have the script called from that frame play your new sound. SMMU automatically hashes in all DS* lumps it finds in any wad, making them valid sounds. A pretty cool way to do it IMO. 0 Share this post Link to post
Guest ChriS Posted September 9, 2000 Fanatic said:You'll have to use a source port that has some type of scripting to allow new sounds to be called: EDGE and ZDOOM are the two major ones I know of that are pretty easy to add new stuff to. Thanks, it's working for my EDGE wad now :) 0 Share this post Link to post
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