sparky Posted July 17, 2000 Here's another 'legalized' Ultimate Doom full episode (9 single-player maps) updated on Walnut Creek. It's boom-tc2.zip (1.5MB) and features all new monsters and weapons. The original version (boom-tc.zip) contained an illegal doom.exe, this one's got an equivalent DeHackEd patch and a single wad file. Play it with Boom, PRboom, MBF, SMMU, PrjDoom, ZDoom, ZDoomGL, Legacy, glLegacy, etc. You can get it from: ftp://ftp.cdrom.com/pub/idgames/newstuff/boom-tc2.zip and (I think) here: ftp://ftp.cdrom.com/pub/idgames/levels/doom/a-c/boom-tc2.zip 0 Share this post Link to post
boris Posted July 17, 2000 Very influenced by Hexen. Nice to play, but the new monsters look a little bit crappy. For further updated wad releases: Can't you include the DeHackEd patch in the wad? I'm so lazy and I would not have to use the -deh parameter in ZDooM then :) 0 Share this post Link to post
myk Posted July 18, 2000 That's not a good idea. Some ports (plus the original DOOM itself!) don't have that feature. It could be done, though, if both internal and external DEH files were included. 0 Share this post Link to post
boris Posted July 18, 2000 That's what I wanted to say. The DeHackEd patch in the wad and as stand-alone patch. Since the patches are not big it won't increase the size of the zip... 0 Share this post Link to post
sparky Posted July 20, 2000 boris said:Very influenced by Hexen. Nice to play, but the new monsters look a little bit crappy. For further updated wad releases: Can't you include the DeHackEd patch in the wad? I'm so lazy and I would not have to use the -deh parameter in ZDooM then :) No way, sorry guys. Of the long list of compatible ports I mentioned above, only ZDoom and I think SMMU can handle the dehacked lump. I'm even lazier than you guys, so writing a long winded explanation in the text file about who uses the -deh command and who doesn't, sounds all too hard to me. Besides, some of the Source Ports are still active and could add that feature in the future. I wanted to remain as un-port-specific as possible :) Sparky 0 Share this post Link to post
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