Guest Dream Destroyer Posted December 6, 2000 I want to see a level that is designed for Coop play, and has MILLIONS of bad guys in it, perferably the small ones. Just loads of bad asses to kill. I think it'd be awesome. :) 0 Share this post Link to post
Malice Rancor Posted December 6, 2000 Right now Im working on a level that will most likely be the size of Aotw.wad and has a slightly modified Icon of Sin in it. Nothing is concrete, but the level will most likely be a huge outside area with a few fortresses in it. The Icon with be spitting out demons all of this huge area. I'll be making it Coop too. I don't know how many enemies I'll have, Im going to put as many as I can. The only question is, how will it run with tons of demons in such a huge area? I don't want to have a slow frame rate. I also made a baron with fire on his hooves, I got the idea from Hellstorm, Im surprised I haven't seen it done before, since it only takes about 30mins. 0 Share this post Link to post
stphrz Posted December 7, 2000 What about puzzles and stuff? Would you want areas that are only accessible by two or more people working together? Or would you rather have it doable by a single player but with more space and badguys? 0 Share this post Link to post
AirRaid Posted December 7, 2000 I'm toying with the idea of making one at the moment, but it will probably be after I finish the WAD I'm doing at the mo. (4 levels, Doom2) PS. for a look at my first level, mail me! 0 Share this post Link to post
Guest Dream Destroyer Posted December 8, 2000 Nodus said:then why dont you go make one Because I know that I would give up quickly, and the design would suck. I'm not that good. Simple as that. 0 Share this post Link to post
Guest Dream Destroyer Posted December 8, 2000 Malice Rancor said:Right now Im working on a level that will most likely be the size of Aotw.wad and has a slightly modified Icon of Sin in it. Nothing is concrete, but the level will most likely be a huge outside area with a few fortresses in it. The Icon with be spitting out demons all of this huge area. I'll be making it Coop too. I don't know how many enemies I'll have, Im going to put as many as I can. The only question is, how will it run with tons of demons in such a huge area? I don't want to have a slow frame rate. I also made a baron with fire on his hooves, I got the idea from Hellstorm, Im surprised I haven't seen it done before, since it only takes about 30mins. Great! Aotw.wad was a great level with lot's of ambiance. I liked it a lot. :) I'm sure whatever you do put out will be great. 0 Share this post Link to post
Guest Dream Destroyer Posted December 8, 2000 Cooperation puzzles would be good.. If I were to make this level, I would design it for Csdoom.. But that means that too many bad guys on the screen will cause serious lag.. so it should be really really big.. with lot's of enemys. :) 0 Share this post Link to post
geekmarine Posted December 9, 2000 Good point. Coop is IMHO the best part of Doom. What could be more fun than getting together you and a group of friends, and blowing the hell out of Hell? BTW, you can't be saved. Elmo knows where you live. 0 Share this post Link to post
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