Espi Posted February 15, 2001 I finished one doom map, and I would like some feedback on it. Download it here: http://www.geocities.com/espibrown/firstmap.zip It's for Doom2 map01 and a source port that can handle new sprites and flats without deusf is recommended. 0 Share this post Link to post
AirRaid Posted February 15, 2001 I'll have a look. I'll probablt get back to you tommorrow 0 Share this post Link to post
Guest Stealthy Ivan Posted February 15, 2001 I will download it and give it a try.... 0 Share this post Link to post
Guest Stealthy Ivan Posted February 15, 2001 I played your level. Well, your design is cool and your level is very detailed. There was only one problem that I seen, it needed more items,guns,ammo,and enimies. But over all, it was good. You get a little more practice, and I wouldnt mind having you as a team member..! my teams web page http://sxtech.net/teamasphix Stealthy Ivan 0 Share this post Link to post
Espi Posted February 15, 2001 I thought I'd make it so that the player isn't overloaded with ammunition and health, but rather what you get, you use. I was able to play it just fine on UV, but then again I knew what's coming. Maybe I should tweak them skill levels though... and add some decoration. Anyway this is going to be the first level of a some kind of small episode, and probably it is going to get improved more or less. 0 Share this post Link to post
Biffy Posted February 17, 2001 Pretty good for a first map, you put quite a bit of time into it. I agree with other poster that you can do some more with it, there is plenty of area to use, in terms of a bit more fighting and resources (weaps, ammo). But on the other hand, it's refreshing not to have another fight on your hand every time you turn a corner. Only problem I had was wishing I could find just one medikit when I was about half way through the play, found lots later when I did not need as much. Thanks for the fun, keep at it. 0 Share this post Link to post
Jive Posted February 18, 2001 I just downloaded it, and as soon as i will have tried it, I will send you my comments, as usual! 0 Share this post Link to post
Jive Posted February 18, 2001 For a first Map, it's a cool job! Well designed architecture, textures without any misalignement, gameplay well thought, ammos very well balanced(if you dare to fight the demons with your only little fists...) The only error I have noticed is that one linedef appear on the automap without necessity (linedef 286) To finish, I shall say that there is not enough decorations, and no lightings at all : what a pity! And I agree with Biffy for the health! I send you the full comments by email. 0 Share this post Link to post
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