fraggle Posted November 12, 2015 Fair enough. I don't know much about GS. But maybe there are software MIDI players that can do what I describe. LogicDeLuxe said:Does Doom support SysEx when playing regular MIDI files? I think it should work as normal - if you're using MPU-401 output DMX should just pass all the events through to whatever device you have connected. I've never tried though. But in this case it's not really relevant because the MIDI sound effects are very, very limited. All you can really do is play a single note of a single instrument and bend the pitch around. You can't even play more than one sound effect at once. 0 Quote Share this post Link to post
LogicDeLuxe Posted November 12, 2015 fraggle said:But in this case it's not really relevant because the MIDI sound effects are very, very limited. All you can really do is play a single note of a single instrument and bend the pitch around. You can't even play more than one sound effect at once.You could upload samples with the intro music file and then play them with the MIDI sound effect capabilities. I don't have a sampler device to try that, though. Is it exactly known what was changed in DMX code between Doom versions? The missing pitch variations since Doom 1.4 beta are a side effect of DMX change, I've read. I also remember Gravis Ultrasound sounding much cleaner in early versions of Doom. I don't know if this is due to a change in Doom or in the DMX code. Is it known what caused some 486's to crash in v1.666 when playing Adlib music? 0 Quote Share this post Link to post
pcorf Posted November 13, 2015 i think it would sound better with the "48 Timpani" sound. Crazy drum rolls to the PC speaker SFX. 0 Quote Share this post Link to post
PimPamPet Posted November 13, 2015 Linguica said:cough https://www.doomworld.com/idgames/music/ragtime2 Thanks, I just wasted half an hour playing Doom II with this. Silly as it may be, the performances aren't half bad. 0 Quote Share this post Link to post
Gez Posted November 13, 2015 Linguica said:I've thrown up a mirror of those apparent source files just in case http://www.doomworld.com/linguica/dmx_source/dmx.zip Well that was a good thing because the superglobalmegacorp stuff is now hidden behind a username/password thing and gives you an error 401. And that might have been as a result from this thread. 0 Quote Share this post Link to post
Jon Posted November 13, 2015 Gez said:Well that was a good thing because the superglobalmegacorp stuff is now hidden behind a username/password thing and gives you an error 401. And that might have been as a result from this thread. Yeah I noticed that yesterday too. Thanks Linguica for the mirror. 0 Quote Share this post Link to post
Blastfrog Posted November 13, 2015 Nice that it got snagged for the historical value, I guess the guy got a C&D for hosting it publicly? 0 Quote Share this post Link to post
Quasar Posted November 13, 2015 I am still fairly convinced that this was *mostly* meant for Ad Lib users because of the fact that Ad Lib cards don't support PCM. Period. That it will use the format if snd_sfxDevice is forced to value 2 "AdLib" more or less proves it, yes? The idea that it was meant for wavetable seems a stretch to me, though perhaps a really capable synth could have done that. In 1993, that would have been quite limited, mostly to external synthesizers - perhaps why the other 3 devices are called MPU - the MPU is the chip responsible for communicating with MIDI devices, internal or external, in the PC. 0 Quote Share this post Link to post
fraggle Posted November 13, 2015 Sodaholic said:Nice that it got snagged for the historical value, I guess the guy got a C&D for hosting it publicly? The owner of the site took it down when questioned about it. 0 Quote Share this post Link to post
The Civ Posted November 13, 2015 I want to see people start just recording Doom gameplay sessions with different MIDI instruments assigned to different actions, guns, monsters, etc, then just compile MP3s of the sessions into albums. It'll be the new "artsy" musical movement. With more aesthetics than Vaporwave. 0 Quote Share this post Link to post
Noiser Posted November 13, 2015 The Civ said:It'll be the new "artsy" musical movement. With more aesthetics than Vaporwave. Please no :-( 0 Quote Share this post Link to post
HorrorMovieRei Posted November 13, 2015 The Civ said:I want to see people start just recording Doom gameplay sessions with different MIDI instruments assigned to different actions, guns, monsters, etc, then just compile MP3s of the sessions into albums. It'll be the new "artsy" musical movement. With more aesthetics than Vaporwave. This guy's got the right idea 0 Quote Share this post Link to post
Noiser Posted November 13, 2015 well, as I said... a long time ago I did some sounds with the adlib tracker II, recorded as a wav file and them put in a old project of mine (now on hiatus), where I tried to reimagine Doom as a classic wolf-clone. If anyone want to see the result, I recorded a showcase-playthrough-thing. yes... i'm playing bad and cheating at 08:43 I typed IDKFA and muted the music to show other weapons 0 Quote Share this post Link to post
The Civ Posted November 14, 2015 Noiser said:well, as I said... a long time ago I made some sounds on adlib tracker II, recorded as a wav file and them put in a old project of mine (now on hiatus), where I tried to reimagine Doom as a classic wolf-clone. If anyone want to see the result, I recorded a showcase-playthrough-thing. https://www.youtube.com/watch?v=53LlppfMGPU yes... i'm playing bad and cheating at 08:43 I typed IDKFA and muted the music to show other weapons Got a link to the WAD in that vid? Looks sweet, and I can't find it anywhere. 0 Quote Share this post Link to post
Noiser Posted November 14, 2015 ^ Nope, this is a old WIP thing currently on hiatus... unfortunaly it's not ready for a release. Thanks anyway. I tried to be as accurate as possible to get that kind of "feelin" from old games. 0 Quote Share this post Link to post
CODOR Posted November 14, 2015 Oh neat, I'm away from the computer for most of a week and cool things are discovered. Now I want to add MT-32 support to Doom... LogicDeLuxe said:I also remember Gravis Ultrasound sounding much cleaner in early versions of Doom. I don't know if this is due to a change in Doom or in the DMX code. Probably this (in brief: hardware mixing in early versions sounds good but sometimes locks up the system, software mixing in later versions is more reliable but there's no filtering so it sounds worse). 0 Quote Share this post Link to post
riki2321 Posted November 14, 2015 WHOS BEEN MESSING WITH THE PIANO 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.