riki2321 Posted November 17, 2015 So yes, i got map spots, and everything i need for this. Yeah, how to spawn explosions then make a sector tagged with 9 become white entirely slowly? 0 Quote Share this post Link to post
scifista42 Posted November 17, 2015 Use SpawnSpot (from within a script) to spawn an explosion actor. As far as I know, there is no default explosion actor, so you will have to define it in DECORATE first. The DECORATE definition would look like this:actor MyExplosion { +NOGRAVITY // Remove this line if you want the explosion to fall down States { Spawn: TNT1 A 0 TNT1 A 0 A_PlaySound("weapons/rocklx") MISL BC 10 Bright MISL D 10 Bright A_Explode // Remove A_Explode if you don't want the explosion to cause splash damage Stop } } As for turning the sector white, you can lower its brightness and use Sector_SetFade. If you want to do it gradually, use Light_Fade for the brightness change and repeatedly called Sector_SetFade for the white fog. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.