GreyGhost Posted November 23, 2015 SavageCorona said:What the fuck happened here? Looks like a misunderstanding or two, and the deletion of several irrelevant posts. I was hoping to find a 64bit version of GZDoom. 0 Quote Share this post Link to post
SavageCorona Posted November 23, 2015 I was hoping to find a GZDoom port of Doom 64. 0 Quote Share this post Link to post
Noiser Posted November 23, 2015 SavageCorona said:What the fuck happened here? I just overreacted to a overreaction, and now I'm having some sort of moral hangover. =P I will try to PM him. 0 Quote Share this post Link to post
LuciferSam86 Posted May 1, 2017 Downloading right now. So what's the main difference between your project and Doom retribution? 0 Quote Share this post Link to post
nightside Posted May 1, 2017 6 hours ago, LuciferSam86 said: Downloading right now. So what's the main difference between your project and Doom retribution? The differences you can check herehttp://nightsidemail.wixsite.com/gzdoom64/blank-k87i2 0 Quote Share this post Link to post
Gez Posted May 2, 2017 For your "Créditos", you should update GZDoom's address, the osnanet URL is long dead. GZDoom is now actually hosted on zdoom.org directly. 0 Quote Share this post Link to post
Koko Ricky Posted May 2, 2017 I don't think there's much point in porting Doom 64 if you can't replicate those signature lighting effects... 1 Quote Share this post Link to post
Flesh420 Posted May 2, 2017 (edited) On 11/22/2015 at 2:56 PM, nightside said: The fact that I am Brazilian, is suffering injustice, you have to be quiet? American is not above Brazilian and Brazilian or above US know that? Be a man and take that wrong, if it were my case I have the humility to apologize, mine is a mod like any other. Huh. And I thought Political Correctness was only an American/Euro embarrassment. Edited May 2, 2017 by Flesh420 0 Quote Share this post Link to post
Nevander Posted May 3, 2017 7 hours ago, GoatLord said: I don't think there's much point in porting Doom 64 if you can't replicate those signature lighting effects... Completely disagree. The lighting effects are nice indeed, but I don't know why everyone keeps getting hung up on that as being the sole reason not to do it. There is more to a game than one aspect. 0 Quote Share this post Link to post
nightside Posted May 5, 2017 On 02/05/2017 at 7:08 PM, Flesh420 said: Huh. And I thought Political Correctness was only an American/Euro embarrassment. I admit that I did a lot of mimimi because of this, I thought I was being discriminated against, at first I thought my WAD was the rom of the N64. 1 Quote Share this post Link to post
nightside Posted May 5, 2017 On 02/05/2017 at 10:07 PM, Nevander said: Completely disagree. The lighting effects are nice indeed, but I don't know why everyone keeps getting hung up on that as being the sole reason not to do it. There is more to a game than one aspect. Suffering lighting effects I did not worry about it very much, because the idea would be to have the Doom 64 with the missing enemies. One day I get there :( I'm sorry! 0 Quote Share this post Link to post
Nevander Posted May 5, 2017 17 minutes ago, nightside said: Suffering lighting effects I did not worry about it very much, because the idea would be to have the Doom 64 with the missing enemies. One day I get there :( I'm sorry! They can be done now through UDMF and GZDB-BF, but I don't think they can be changed mid-map with ACS yet. 0 Quote Share this post Link to post
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