Soundblock Posted November 23, 2015 I don't get the usual "decorate" folder when using GZ Doom Builder, allowing me to place out custom monsters. I do in Doom Builder 2.1. Pain in the butt obviously, to swap editors in order to place out custom monsters... Example decorate monster. 0 Quote Share this post Link to post
Tristan Posted November 23, 2015 You need to define an editor number in the first line of the DECORATE lump. Something like this: ACTOR Viper 12000 0 Quote Share this post Link to post
Soundblock Posted November 23, 2015 Eris Falling said:You need to define an editor number in the first line of the DECORATE lump. Something like this: ACTOR Viper 12000 Can't code worth squat unfortunately. Wouldn't know where to begin, even knowing the value to insert. EDIT: actually, its already set: opened SLADE and found "ACTOR Viper 22415" right at the top of DECORATE. 0 Quote Share this post Link to post
Gez Posted November 23, 2015 Well it's not set in the example file you've put online. 0 Quote Share this post Link to post
snapshot Posted November 23, 2015 Add this below your actor name and check the NewThings Category within the editor ( make sure to add your custom wad to the resources) :Actor BadassMotherfucker { //$Category NewThings . . . 0 Quote Share this post Link to post
Tristan Posted November 23, 2015 That's strange, for me it worked as soon as I added the editor number. What version of GZDoom Builder are you using? I have 1.14-r2226, which itself is quite of date now. Newest official version is here, and there's a link in that thread to even more recent SVN builds. For future reference, the editor number is the only thing you'd need to add, and for the sake of simplicity, it's a number between 1 and 32767, and none of these. (You have a bit more freedom in reality, as some of those are game specfic) EDIT: DMGUY, that's not really what he's asking. He's asking why the decorate folder itself doesn't show, he's not trying to add it to another folder, new or existing. It should show by default if anything new is defined in DECORATE. 0 Quote Share this post Link to post
Soundblock Posted November 23, 2015 DMGUYDZ64 said:Add this below your actor name and check the NewThings Category within the editor ( make sure to add your custom wad to the resources) :Actor BadassMotherfucker { //$Category NewThings . . . That worked DMGUYDZ64, thanks! "NewThings" showed up where "decorate" used to (EDIT: to get the game to run, I only kept the "//$Category NewThings" line) I've got the latest GZDB update - version 2.3.0.2430, and my main concern was not being able to place the creature. Gez - Oops. Forgot that I've got a newer version on my HD, the one with "ACTOR Viper 22415" included. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.