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Doomsday Engine WAD Error


Da Eediot

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So, I made this WAD in Doom Builder 2. And it's working fine when I test it on Doomsday Engine. But I later make this one room completely dark, and when I test it, I get an error that says:

Application terminated due to exception:
Uncaught exception during loop iteration:
[MissingSectorError] (Line::Side::sector) No sector is attributed

I tried to fix it by changing the lighting in the WAD, but that didn't work. And I tried to use my .bak WAD files, but they still got that error. Please help!

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Given the error message, it seems you have a sidedef without sector reference. Run DB2's error checker to see if it finds it.

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What else did you change besides the darkness? That shouldn't break it unless there's some weird code in the engine that stops it rendering 0 light sectors properly.

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Gez said:

Given the error message, it seems you have a sidedef without sector reference. Run DB2's error checker to see if it finds it.

How do I run Doom Builder 2's error checker?

SavageCorona said:

What else did you change besides the darkness? That shouldn't break it unless there's some weird code in the engine that stops it rendering 0 light sectors properly.

I'm 99% certain I only changed the darkness. I can't remember changing anything else in that room. Do you know what causes that error?

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Da Eediot said:

How do I run Doom Builder 2's error checker?

The so-called "Map Analysis Mode" (= Error Checker) is available as a "V" icon on the top panel, next to "Find and Replace" (magnifying glass icon).

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scifista42 said:

The so-called "Map Analysis Mode" (= Error Checker) is available as a "V" icon on the top panel, next to "Find and Replace" (magnifying glass icon).

Oh. I found it. Thank you. I'm using it now, so I'll tell you if it fixes my problem or not.

Oh my god! It works now! Thank you! :D

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