Impie Posted December 11, 2015 I'm beginning to feel like I've mislabeled my Doom mods Strange Aeons and Nerves of Steel as partial conversions. Have I replaced enough assets that they should be labeled as total conversions instead? What's the fine line between the two? Or is it just a matter of "replacing a few assets" versus "replacing most or all assets and/or gameplay mechanics"? Some seem pretty obvious to me, like Harmony, which looks and feels entirely like a new game. But then there's stuff like the Aliens TC: the wiki defines a TC as "a PWAD that replaces all or almost all of the resources used within the original game". That's definitely not the case in Aliens TC, which still looks very much like Doom; however, its focus on an atmospheric experience does make it play differently. Maybe it boils down to general consensus? 0 Quote Share this post Link to post
pritch Posted December 11, 2015 I think there'll always be some wiggle room on that one. For me something like Ghostbusters doom is a TC. Basically anything that replaces everything recognisable from Doom, bar the basic engine fundamentals underneath. Partial conversion is probably harder to pin down - for me conversion suggests 32 maps or a new ending inserted after x maps, i.e. you can't play on with the doom maps with replacement monster or weapon sprites or weird looking flats come map12 or something. I'm still inclined to think of those as just pwads. 0 Quote Share this post Link to post
Maes Posted December 11, 2015 Infamously, the author of Doom: Rampage Edition (or "the author's sister") claimed that his "work" was not a "megawad" (heh, haven't heard that term in a while) but a "total conversion". 0 Quote Share this post Link to post
printz Posted December 11, 2015 Total conversions are mods which replace all resources to completely change the theme. Like Batman Doom and so on, where you're no longer Doomguy and nothing else is related to Doom. Partial conversions are megawads with added/modified monsters and weapons. Even Dehacked can turn a simple level set into a PC. 0 Quote Share this post Link to post
ant Posted December 11, 2015 Impie said:I'm beginning to feel like I've mislabeled my Doom mods Strange Aeons and Nerves of Steel as partial conversions. Have I replaced enough assets that they should be labeled as total conversions instead? What's the fine line between the two? Or is it just a matter of "replacing a few assets" versus "replacing most or all assets and/or gameplay mechanics"? Some seem pretty obvious to me, like Harmony, which looks and feels entirely like a new game. But then there's stuff like the Aliens TC: the wiki defines a TC as "a PWAD that replaces all or almost all of the resources used within the original game". That's definitely not the case in Aliens TC, which still looks very much like Doom; however, its focus on an atmospheric experience does make it play differently. Maybe it boils down to general consensus?Uh oh. Mine are PCs? http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html 0 Quote Share this post Link to post
june gloom Posted December 13, 2015 TBH I think the terms "total conversion" and "partial conversion" are kind of outdated by now. I think the term "mod" adequately covers both. 0 Quote Share this post Link to post
DeathevokatioN Posted December 19, 2015 dethtoll said:TBH I think the terms "total conversion" and "partial conversion" are kind of outdated by now. I think the term "mod" adequately covers both.Problem is that 'mod' is a very vague term and under this term Brutal Doom would fit in the same category as say Strain, for example. 0 Quote Share this post Link to post
fraggle Posted December 20, 2015 From watching the videos I'd call Nerves of Steel a total conversion and Strange Aeons a partial conversion. But the terms do seem antiquated nowadays and the broad definitions given on the wiki show that they're kind of vague anyway. From watching the videos, Strange Aeons clearly replaces lots of stuff, but a lot of the monster replacements for example are color-modded versions of the original sprites. So although they're "replaced" they're still the originals. For a TC I expect entirely new graphics - Batman Doom or Hacx are obvious examples. 0 Quote Share this post Link to post
Doomkid Posted December 22, 2015 Maes said:Infamously, the author of Doom: Rampage Edition (or "the author's sister") claimed that his "work" was not a "megawad" (heh, haven't heard that term in a while) but a "total conversion". A total conversion, replacing all the good things about Doom with bad things instead! I still feel the burn today of all that wasted hype.. 0 Quote Share this post Link to post
june gloom Posted December 24, 2015 DeathevokatioN said:Problem is that 'mod' is a very vague term and under this term Brutal Doom would fit in the same category as say Strain, for example. While that's true, I don't think it really matters. 0 Quote Share this post Link to post
scifista42 Posted December 24, 2015 It matters as long as somebody might find it useful to classify wads by categories for easier search or clearer talk about them. 0 Quote Share this post Link to post
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