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Strange crash with Chocolate Doom


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Hi all, I've been testing my map with chocolate doom and the map crashes it when I proceed to a certain area of the map.
The crash occurs on UV but not on HMP which makes this really weird.
You can download the map Here.

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Despite what you said, the crash happens regardless of difficulty setting. The engine crashes when this wall comes into the player's view. NUKEDGE1 is a multi-patch texture (consists of more than 1 patch that overlap vertically), and vanilla/Chocolate engine can't stand multi-patch textures used as middle textures on 2-sided walls - which is exactly how you've used the texture here.

Solution: Raise the floor behind the texture and make it a lower texture instead of a midtexture.

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