andrewj Posted December 26, 2015 C1M2 had some visplane overflows that looked simple to fix, so I fixed them, but I noticed that there was quite a few Boomisms and though I might as well fix those too..... The most significant Boom feature was the "blue room" which used a colormap to make that area all blue. I wanted to keep the blueness of that area, hence I did some major rework of that area and used textures and flats to portray the blueness. That room could use improving -- if someone wants to jump in and improve it, please do. The map should now be 100% vanilla compatible. Current version: http://oblige.sourceforge.net/files/fd_c1m2.zip 0 Quote Share this post Link to post
Doctor Nick Posted December 26, 2015 andrewj said:C1M2 had some visplane overflows that looked simple to fix, so I fixed them, but I noticed that there was quite a few Boomisms and though I might as well fix those too..... The most significant Boom feature was the "blue room" which used a colormap to make that area all blue. I wanted to keep the blueness of that area, hence I did some major rework of that area and used textures and flats to portray the blueness. That room could use improving -- if someone wants to jump in and improve it, please do. The map should now be 100% vanilla compatible. Current version: http://oblige.sourceforge.net/files/fd_c1m2.zip Yup, tested in chocolate doom and it works fine. Can you submit a pull request for this? 0 Quote Share this post Link to post
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