Mordeth Posted January 9, 2016 Scuba Steve said:You should also include a more robust txt file or "resources" section to the manual so users know where resources were obtained. (I know it's on the moddb website, but it's rather labyrinthine and I had difficulty finding them) Can you give me a link? I'm trying to track down the source of the SITx textures. Pretty sure it's from Duke3D, but can't seem to find the original. 0 Quote Share this post Link to post
Wereknight Posted January 9, 2016 GoatLord said:I find it mildly shocking that someone who uses Windows doesn't understand that drag-and-drop can be used for loading mods. Younger kids, I guess? My granny probably. 0 Quote Share this post Link to post
Sergeant_Mark_IV Posted January 9, 2016 Mordeth said:Can you give me a link? I'm trying to track down the source of the SITx textures. Pretty sure it's from Duke3D, but can't seem to find the original. SITx textures are an edit of this DN3D texture made by myself. 0 Quote Share this post Link to post
Mordeth Posted January 9, 2016 Sergeant_Mark_IV said:SITx textures are an edit of this DN3D texture made by myself. http://s10.postimg.org/4recahxlx/SITX.png The locker texture, nice. Will base my next attempt off that, thanks. Oh, and congrats in advance on your 2016 cacoward, sgt. Mark :) 0 Quote Share this post Link to post
Scuba Steve Posted January 10, 2016 Get back to work on Mordeth. 0 Quote Share this post Link to post
Voros Posted January 11, 2016 Wait. I thought the invisibility spheres came back, thus replacing the loud marines. After so many people saying the marines must stfu, sgt.markIV still let them talk bullshit? I figured there would be a change. Spoiler Plus Doomguy doesn't utter a single word. So why should they? 0 Quote Share this post Link to post
gaspe Posted January 11, 2016 Finished the megawad the other day. As it is designed for the mod you don't have all those bullshit that happens when you play brutal Doom with other pwads, but still most of the time this was just cleaning stuff coming from you front or there weren't so many exciting set-ups. The cacodemons felt really useless as I was able to 1-shot them with the SSG pretty much all the times. I liked how there was some actual exploration and many secrets were cool. The continuity in the progression of the levels made this to feel like an actual journey. I liked the releasable marines and they weren't intrusive in the experience, though they got stuck often, especially when they teleport to reach you. The city levels were the best, but the realism wasn't done in an interesting manner. You can really see the limitations of the engine for how the things were done, the outdoors felt a bit too much simple and empty, I always had the impression that something was lacking. The hell episode aside a couple of things looked kinda unispired. MAP07 is among the worst remakes of "Dead Simple" ever made. Overall I must say that the wad flowed rather well though I didn't find anything impressive. 0 Quote Share this post Link to post
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