supernintendont Posted December 31, 2015 So, I'm trying to make a total conversion mod for the original DOOM,and the default enemy sprites and sounds wouldn't be right for the mod. How do I change the sounds and sprites without changing the enemy behaviors? P.S. Using Doom Editor 2 to make mod. 0 Quote Share this post Link to post
Wereknight Posted December 31, 2015 Slade + DeHackEd maybe. Depends on what you really want to see in your mod. 0 Quote Share this post Link to post
scifista42 Posted December 31, 2015 You need a wad content editor - best is SLADE3. Adding sounds is straightforward, import them as lumps anywhere into the wad outside of any special markers, and preferably convert them to Doom sound format. Instructions for adding custom sprites depend on the intended compatibility of your wad (vanilla / PrBoom-plus / ZDoom), but the general thing to remember is that you need to put them between sprite markers, S_START and S_END (if you wanted vanilla compatibility, it would be more complicated). 0 Quote Share this post Link to post
agent ender Posted January 2, 2016 To add sounds, simply drag and drop .WAV or .OGG sounds into the WAD file anywhere (excluding sprite/patch/flat lumps). If you wanna add patch/flats/sprites, then do this for the following: Sprites: S_START, S_END Patches (wall textures): P_START, P_END Flats (floor/ceiling textures): F_START, F_END Put sprites/flats/patches between these certain lumps and for flats and patches, highlight them and right click, mouse over graphics and click "add to TEXTURE1". 0 Quote Share this post Link to post
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