Jump to content

I can potentially fix Doom 32X's bad instruments. (Partially done)


Recommended Posts

Shadow Hog said:

If you don't mind me asking, why are you making patches for the PAL version of a 32X game? Wouldn't you want the 60Hz the NTSC versions allow for? (...Ignoring that the framerate of the game isn't even remotely close to 60Hz at any point.)


To be honest, I never knew what the [E] and [JU] on Sega Genesis ROMs meant, so I always just stuck with [E]

HorrorMovieGuy said:

lol @ that custom title
Anyways, go for it. I really want to hear a proper blast-processed Doom ost.


Because of the way the 32X music sounds, I call it Ass-Processing, the blast being the waves of shit vibrating on your eardrum creating sound, but there has to be an ass to process that steaming pile of shit.

Share this post


Link to post

[E] = Europe
[U] = USA
[J] = Japan

If multiple letters, then it's the same game released in two places.

I'd say it would be wise to stick with the NTSC (JU) version.

Share this post


Link to post

I'm not going to hype this up because I don't even know if it has anything that will be useful to the OP. Hence why I wrote might. Like side-by-side comparison possibly helping him identify anything in the data that hasn't been yet.

It's indeed one of the prototype versions of the game. But, you just said something like this won't be useful to you, so don't get your hopes up.

Share this post


Link to post
TheLoneSurvivor said:

To be honest, I never knew what the [E] and [JU] on Sega Genesis ROMs meant, so I always just stuck with [E]

Pretty much what Bloodshedder said. J is for Japan; U is for North America (not just the USA as it'd imply; Canada is covered here too); E is Europe. European versions of games, until a generation or three ago, were almost always inferior products to the other two regions, because they'd run at 50Hz instead of 60Hz, and the game's coders only very rarely bothered to adjust the game to take this into account, resulting in gameplay and/or music playing slower than intended.

Share this post


Link to post
buttspit said:

I'm not going to hype this up because I don't even know if it has anything that will be useful to the OP. Hence why I wrote might. Like side-by-side comparison possibly helping him identify anything in the data that hasn't been yet.

It's indeed one of the prototype versions of the game. But, you just said something like this won't be useful to you, so don't get your hopes up.


I did not at all say that, I said that it probably wasn't the prototype due to the context of your other post. A prototype is a gold mine for hacking, especially if it is near complete, as it will be the closest to the final build but with potential debug features, or features that would be nice in the final game but cut out. but an older one is very helpful still. I am definitely looking forward to seeing it, and I think it would be useful. Also, dump that ROM and upload it, that thing is a piece of video game history.

Share this post


Link to post

My bad, my bad. I misinterpreted your post. Alright then, I will have that video of the proto's features sent over to you sometime next week. Meantime, I just sent you a PM with some questions and whatnot about this.

By the way, there is another proto which is closer to the final version than this, but it might have different thing placements. That could come in handy. Still working on that one, though.

Share this post


Link to post
buttspit said:

My bad, my bad. I misinterpreted your post. Alright then, I will have that video of the proto's features sent over to you sometime next week. Meantime, I just sent you a PM with some questions and whatnot about this.

By the way, there is another proto which is closer to the final version than this, but it might have different thing placements. That could come in handy. Still working on that one, though.

Dude. Wow. More importantly, how?

Share this post


Link to post
buttspit said:

My bad, my bad. I misinterpreted your post. Alright then, I will have that video of the proto's features sent over to you sometime next week. Meantime, I just sent you a PM with some questions and whatnot about this.

By the way, there is another proto which is closer to the final version than this, but it might have different thing placements. That could come in handy. Still working on that one, though.

Why aren't you just dumping the rom image to the net? Why you be hoarding?

Share this post


Link to post
Technician said:

Why aren't you just dumping the rom image to the net? Why you be hoarding?


What, and preserve some video game history? That sounds boring.................

Share this post


Link to post
Shadow Hog said:

Completely different engine.

I'm aware of that. Programming-wise, I've no idea if it's possible to be able to load a module, or something, that allows SNES Doom with its respective engine to be mapped for in Doom Builder (or anything for that matter).

Share this post


Link to post
Shadow Hog said:

Completely different engine.


Maybe a different engine, but the Doom SNES level data is based on the PC data, and the E1M1 vertices are roughly 90% the same

Share this post


Link to post

You know, I've wondered before, why not make a completely new port of the game to the 32x so you have complete control over the source code? I dunno if anyone would be up to doing that though.

Share this post


Link to post

Even if you do decide to make a new port, I'd still recommend you use the jaguar code as a base. If some of the MARS references are still in the code, some of the work has been done already.

Share this post


Link to post
Death Egg said:

You know, I've wondered before, why not make a completely new port of the game to the 32x so you have complete control over the source code? I dunno if anyone would be up to doing that though.

I know Chilly Willy was working on one, but I haven't heard anything from him in a while. Hope he is OK, where ever he his.

Share this post


Link to post
Nuxius said:

I know Chilly Willy was working on one, but I haven't heard anything from him in a while. Hope he is OK, where ever he his.

He is - he's done some work on the Dreamcast code for 3DGE in the past and we are still in contact, just a busy man is all! =)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...