MrFlibble Posted January 6, 2016 Until recently I was under the impression that Freedoom does not have its own cheat codes because they could only be implemented with a custom executable. However, not log ago andrewj told me that cheat codes can be changed using the BEX format. (I haven't found any reference on how to do this so far though.) If it is ever decided to change cheat codes to be different from Doom (to which I suppose there should be no reasonable objection), I was thinking that maybe the new codes could serve to give credit to Freedoom contributors? A precedent for that can be found in the demo version of Hexen, where the cheat codes are names of Raven Software developers. 0 Quote Share this post Link to post
raymoohawk Posted January 6, 2016 i think that i speak for most players when i say the old cheat codes are too ingrained in our brains, if they are to be replaced, than at least make them something sensible like GOD instead of IDDQD 0 Quote Share this post Link to post
andrewj Posted January 6, 2016 Oh no that revenant missile is about to hit! .... types FDRAYMOOHAWK.... Ah thank you cheat code for saving my life! 0 Quote Share this post Link to post
Blastfrog Posted January 6, 2016 For many reasons (user convenience, varying engine behavior, etc.), let's please leave the cheat codes alone. 0 Quote Share this post Link to post
raymoohawk Posted January 6, 2016 i think soda is right, besides asking mappers to memorize new cheat codes when testing their maps is a bit much 0 Quote Share this post Link to post
fraggle Posted January 6, 2016 Cheat codes can be changed with plain old dehacked. Personally I don't think it's necessary to change the cheat codes and I'd prefer not to do so - I use the cheats so often when testing things that it would be annoying to have to learn a whole bunch of new codes. It's tiresome enough just having to remember the cheat codes for Heretic/Hexen/Strife. 0 Quote Share this post Link to post
HorrorMovieRei Posted January 6, 2016 TORVALDS = God mode FRAGGLED = Keys, guns, etc.. CLIPAHOLIC = noclip RAYMOOCLEV = Warp (that was a joke btw) 0 Quote Share this post Link to post
Blastfrog Posted January 6, 2016 raymoohawk said:i think soda is rightWell of course, I'm always right*! :P *except when I'm not 0 Quote Share this post Link to post
AxelMoon Posted January 6, 2016 The only main thing I'd change on them is ID to FD or something among that line. Nothing too insane. But hey, that's the majorities decision. Not my own. I'm fine with either. 0 Quote Share this post Link to post
Gez Posted January 6, 2016 Cheat code changes through dehacked do not work in ZDoom. They used to, but at some point they stopped to, and when the bug was reported most people argued in favor of removing it altogether instead of fixing it. 0 Quote Share this post Link to post
HavoX Posted January 6, 2016 Sodaholic said:For many reasons (user convenience, varying engine behavior, etc.), let's please leave the cheat codes alone. /thread If it ain't broke... 0 Quote Share this post Link to post
Voros Posted January 26, 2016 I'm sorry for the bump. HacX has its own cheat codes and work with them in PrBoom+. Does it have a BEX or/and DEH file inside or is PrBoom+ already configured to run with these cheat codes on HacX only? Plus, cheat codes should have some sensible meanings e.g. FDGOD- God mode FDGOTO- Warp FDMIDI- change music FDINV- full everything FDBP- all and full ammo ("backpack") FDSAW- the saw... Etc. 0 Quote Share this post Link to post
fraggle Posted January 26, 2016 I think we've agreed that we're not changing the cheat codes. 0 Quote Share this post Link to post
Shadow Hog Posted January 26, 2016 Honestly, even if we did change them, I'd only change the initial "I" to an "F". FDDQD, FDKFA, FDSPISPOPD, etc. 0 Quote Share this post Link to post
MrFlibble Posted January 26, 2016 Shadow Hog said:FDDQD, FDKFA, FDSPISPOPD, etc. Personally I wouldn't be very comfortable with that. Aren't the cheat codes considered property of id Software? Or are they part of the source code now and therefore GPL? I didn't realise that many people would be against changing the cheat codes. I respect this decision, but I still believe that honouring project contributors would be a nice thing if it was ever decided to change the codes. It's not like FREDRIK, ESPI, SCUBA etc. are hard to memorize. 0 Quote Share this post Link to post
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