Zemini Posted January 11, 2016 What monsters (or demons if you prefer) do you want to see in the new DOOM? I would like to see them ALL return from Classic/64/D3 to be honest. Here is a list of the yet to be confirmed demons: Classic: Pain Elemental Arch-Vile Mastermind/Arachnotron 64: Mother Demon - I bet this is going to be the final boss! D3: Tick/Trite - they are the same!! Maggot - could just be a special unwilling model Wraith Vulgar - may overlap the imp too much, so I suggest giving it a Lightning attack/animation similar to the HL slave aliens. Cherub - probably would need some major model changes in order too work in the fast gameplay environment. Vagary Bruiser - Probably the best new monster in D3 Guardian - I know a lot of people hated it, but I liked the monster just not the fight. Lost Levels BFG gave him a major improvement. Maledict Other: Sawcubus - Zombie with a chainsaw, or the monster from RPG2 Kronos Titan/Final Boss/Icon of Sin 0 Quote Share this post Link to post
AirRaid Posted January 11, 2016 The Cherub was bad. Not talking about graphically, but it was just designed badly. A small, fast enemy with really twitchy jumpy movement in a game designed around bad lighting and tight spaces. 0 Quote Share this post Link to post
wheresthebeef Posted January 11, 2016 I've said it before and I'll say it again; I hope that every single official Doom monster makes a return in some form. Redundant ones, like the Forgotten One and the Ticks/Trites from Doom 3 can be left out, since we already have Lost Souls (and also fuck spiders) Even if some of these monsters only make a cameo (like seeing a Cherub in a science experiment tube) it'd be cool to see them all make a return. If I could only pick one enemy to return though that hasn't been confirmed, it'd definitely be the Arachnotrons/Mastermind. Seeing and killing them in the new engine should be satisfying! 0 Quote Share this post Link to post
DooM_RO Posted January 11, 2016 wheresthebeef said:I've said it before and I'll say it again; I hope that every single official Doom monster makes a return in some form. Redundant ones, like the Forgotten One and the Ticks/Trites from Doom 3 can be left out, since we already have Lost Souls (and also fuck spiders) Even if some of these monsters only make a cameo (like seeing a Cherub in a science experiment tube) it'd be cool to see them all make a return. If I could only pick one enemy to return though that hasn't been confirmed, it'd definitely be the Arachnotrons/Mastermind. Seeing and killing them in the new engine should be satisfying! It would be cool if they could walk vertically on walls while also shooting. It could be a fast monster that uses verticality to get behind you while his friends shoot at you from the front. 0 Quote Share this post Link to post
Jaxxoon R Posted January 11, 2016 AirRaid said:The Cherub was bad. Not talking about graphically, but it was just designed badly. A small, fast enemy with really twitchy jumpy movement in a game designed around bad lighting and tight spaces. Well, how about once you put him in a game designed around good lighting and open spaces? Like uh... Doom 4 for example. 0 Quote Share this post Link to post
Johnatone Posted January 11, 2016 The arachnatron and bruiser would both be welcome. Fuck the trites. I'd also like to see a redesign of the mancubus; that snark face is just retarded and the little pansy green globs aren't terrifying at all. I'd be fine with the face if they hadn't replaced the napalm. 0 Quote Share this post Link to post
The Civ Posted January 11, 2016 Johnatone said:The arachnatron and bruiser would both be welcome. Fuck the trites. I'd also like to see a redesign of the mancubus; that snark face is just retarded and the little pansy green globs aren't terrifying at all. I'd be fine with the face if they hadn't replaced the napalm. I think you're in luck. All the recent screen caps have his Acid shots replaced with fire again, as well as red highlights going around his body instead of green. As for returning monsters, Arachnotrons, and the Mastermind are big ones for me. Otherwise, it'd be neat seeing Nightmare Imps, Bruisers, and a re-worked Icon of Sin make a return. I'll be honest when I say I didn't really like any of the new monsters DOOM 3 had to offer. I did really like the Bruiser's design though. That screen mouth was cool. 0 Quote Share this post Link to post
ChickenOrBeef Posted January 11, 2016 DooM_RO said:It would be cool if they could walk vertically on walls while also shooting. I bet this will definitely happen. Spiders walk on walls, and I'm sure iD thought of ways to make classic enemies more interesting, like how they gave Revenants a jetpack. Having the Arachnotron/Mastermind walk on walls makes too much sense. 0 Quote Share this post Link to post
Zemini Posted January 11, 2016 Here is some fan art for a cherub I would like to see. http://mechanubis.deviantart.com/art/Let-s-do-Doom-pt-14-Cherub-356251266 0 Quote Share this post Link to post
Deleted_Account Posted January 11, 2016 The only remaining monsters I want to see are; Bruiser (D3:Resurrection of Evil) Arch-Vile Pain Elemental (D64 incarnation) I'm indifferent to Arachnatron/Mastermind. 0 Quote Share this post Link to post
Chezza Posted January 11, 2016 While I like the Bruiser I don't understand why people see it as a great addition to the Doom universe. Minus its horns and you got yourself a good Quake 2 monster. I could imagine it's a creation made from the Brain enemy, usually acting as its guard. 0 Quote Share this post Link to post
victorboris1 Posted January 11, 2016 Is Bruiser the one with the stupid looking TV hanging from its mouth? 0 Quote Share this post Link to post
roadworx Posted January 11, 2016 the return of the arachnotrons would be pretty cool, but i doubt they'll make it into Doom 4 0 Quote Share this post Link to post
Chezza Posted January 11, 2016 victorboris1 said:Is Bruiser the one with the stupid looking TV hanging from its mouth? Yup 0 Quote Share this post Link to post
roadworx Posted January 11, 2016 victorboris1 said:Is Bruiser the one with the stupid looking TV hanging from its mouth? http://vignette3.wikia.nocookie.net/doom/images/2/23/Bruiser.jpg/revision/latest?cb=20110913093050 ^^^^^^^^^^^^ this thing 0 Quote Share this post Link to post
victorboris1 Posted January 11, 2016 roadworx said:http://vignette3.wikia.nocookie.net/doom/images/2/23/Bruiser.jpg/revision/latest?cb=20110913093050 ^^^^^^^^^^^^ this thing Ah yeah, that's the one. Freaky as fuck, that "TV" thing hanging from its snout unsettles me. 0 Quote Share this post Link to post
Deleted_Account Posted January 11, 2016 I hope when the Bruiser debuts in Doom 2016 they use it's original intended introduction that was cut from Doom 3. The space marine approaches an important computer terminal only for it be a cybernetic fiend waiting to ambush you. 0 Quote Share this post Link to post
Komenja Posted January 12, 2016 Honestly I'd love to see most if not all of the monsters across the franchise make a come-back, but if I had to limit my choices, the Arch-Vile, Mother Demon, and Bruiser would be my top picks. 0 Quote Share this post Link to post
Voros Posted January 12, 2016 Why does the Bruiser have human teeth? Never seen it in action, but since a lot of you guys support it, then sure. IMO, Doom 64 Arachnotrons (Admit it, they were more Hellish in appearance). 0 Quote Share this post Link to post
pro_zealot Posted January 12, 2016 I want to old imp from e3 2015 to come back. I dont like new one. 0 Quote Share this post Link to post
Voros Posted January 12, 2016 pro_zealot said:I want to old imp from e3 2015 to come back. I dont like new one. I would like both of them to come! One could act as the Nightmare version, the other, normal 0 Quote Share this post Link to post
Shaviro Posted January 12, 2016 For whatever reason, wear and tear, fatigue etc. I'm not all that fond of the Doom3 monsters. You can probably chalk that up to working "with" them for nearly 12 years. The only monster I really really like is the bruiser. It breaks conformity somewhat. As for the others I think they lack character. A lot of them are samey. Wraith, Vulgar, Maggot. Eh. Same same. The Hell Knight was great, but ultimately overexposed. So far I think the new Doom monsters are much better in this regard. Lots of samey monsters, sure, but quite a few with character. The Cacodemon, Mancubus (even though I'm not the biggest fan of its design), Cyberdemon (same). Quite a few good ones that I don't know the name of. 0 Quote Share this post Link to post
Tetzlaff Posted January 12, 2016 Arch-Vile, Wraith, Trites, Vagary, female Lost Souls, and the superhuman Commandos from Doom 3. And most important: completely new monster inventions! 0 Quote Share this post Link to post
roadworx Posted January 12, 2016 the ss nazis (i'm sorry, i had to) 0 Quote Share this post Link to post
scifista42 Posted January 12, 2016 Shotgunner, Chaingunner, Archvile. 0 Quote Share this post Link to post
DooM_RO Posted January 12, 2016 scifista42 said:Shotgunner, Chaingunner, Archvile. I have noticed a conspicuous lack of hitscanners in the game. 0 Quote Share this post Link to post
Tetzlaff Posted January 12, 2016 There obviously are some variants of those former human mutated freaks. It's plausible that there are shotgun and machingun weilding variations as well. 0 Quote Share this post Link to post
ChickenOrBeef Posted January 12, 2016 Tetzlaff said:There obviously are some variants of those former human mutated freaks. It's plausible that there are shotgun and machingun weilding variations as well. I don't think there will be any zombies wielding hitscan weapons. It seems iD is going entirely with projectile-based weapons for the enemies, since they're prioritizing movement/strafing even more than the original Doom. Hitscan enemies would obviously hamper that, unless they're very weak like the original Doom. 0 Quote Share this post Link to post
Tetzlaff Posted January 12, 2016 This would be a stupid idea. Doom 1/2, Quake 1 and 2 all give enough examples how hitscan enemies work great with fast, dodging-centered player movement. Why should they limit themselves like that? Also we already saw that laser-weilding mutant in the video, that laser beam is a hitscan weapon as well. 0 Quote Share this post Link to post
Zemini Posted January 12, 2016 I didn't include the different zombies because they kind of get a new look with each game. Normal undead walker = Unwilling Former Humans/Zsec/Commando's = The new Zombie grunt's! These also can carry almost any weapon and even shields as seen from the SnapMap video. 0 Quote Share this post Link to post
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