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Voxels as texture replacement


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Hello Doomworld,

TL;DR Do you know how to use Voxels as texture replacement?

I was reading these three webpages about Voxels, so I downloaded MagicaVoxel, and got started. I have made one and a half textures (I cannot show you because I am on my iPad), and I have been using VOXELDEF for sprites, but not with textures. So, can I name my Voxels the same patch it uses, or name it like the texture? Even if I have found that out, how do I put it in game?

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The TL;DR answer is "you don't"

Textures are spread over a surface like jam on a toast; a voxel is an object. You won't get a voxel cut in half because a wall is 4 units high instead of 128.

Best thing you can do is create voxel textures and manually place them along the walls where they fit.

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Gez said:

The TL;DR answer is "you don't"

Textures are spread over a surface like jam on a toast; a voxel is an object. You won't get a voxel cut in half because a wall is 4 units high instead of 128.

Best thing you can do is create voxel textures and manually place them along the walls where they fit.

Thank you.

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