Knas Posted January 20, 2016 I don't understand how to rotate voxel models around all axis. I've been told that you can rotate 3d models freely but the pitch and roll in GZDB doesn't do anything. Do I need to use scripts or something? Another thing I want to do is having the models block actors with it's geometry instead of its collision box. Since that box is always square it doesn't work very well on flat models. It might work if I can get the model rotation above to work but if that's not possible, how should I do it? Use an invisible polyobject as collision instead? 0 Quote Share this post Link to post
scifista42 Posted January 20, 2016 Knas said:Another thing I want to do is having the models block actors with it's geometry instead of its collision box. Sorry, not possible. Voxels can only be used as graphics, just like sprites, and not for collision detection. 0 Quote Share this post Link to post
Knas Posted January 20, 2016 Expected, but what about the first point? That's the main problem right now. 0 Quote Share this post Link to post
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