A version of DMX used in Doom/Strife "with broken pitched sound" actually supports pitched sound. Instead Doom has some bugs in the sound code. The first bug was in I_StartSound function, where Id swapped separation and pitch parameters, which cause neutral pitch for player sounds. The sound code also updates non player sounds every tic, and always calls SFX_SetOrigin function with neutral pitch value. As a result DMX plays every sound with neutral pitch. Then i developed a small ha