thesecondcomingdoom Posted January 31, 2016 Hey, ever since i heard about making levels, i'd like to make one, Any recommendations for tools? I heard slade and xwe, but what's better? and, GZdoom builder or doom builder 2? 0 Quote Share this post Link to post
scifista42 Posted January 31, 2016 Use SLADE3 and GZDoomBuilder. XWE is outdated and critically bugged, and Doom Builder 2 is outdated too (in comparison to GZDoomBuilder). 0 Quote Share this post Link to post
thesecondcomingdoom Posted January 31, 2016 scifista42 said:Use SLADE3 and GZDoomBuilder. XWE is outdated and critically bugged, and Doom Builder 2 is outdated too (in comparison to GZDoomBuilder). Thanks, i just downloaded these both. When i start gzdoom builder to make a new map, i chose GZDOOM UDMF When i tried to create the map, i got this 0 Quote Share this post Link to post
scifista42 Posted January 31, 2016 Add your Doom2.wad (or another IWAD) as a resource into the Resources window. 0 Quote Share this post Link to post
thesecondcomingdoom Posted January 31, 2016 scifista42 said:Add your Doom2.wad (or another IWAD) as a resource into the Resources window. Thanks a lot!. I'm on a empty map. it has a + sign. What do i do with that? 0 Quote Share this post Link to post
scifista42 Posted January 31, 2016 It marks coordinate [0,0]. You can start drawing sectors and adding things to your map now. Rather than asking me how to, please find a tutorial. A Doom Builder 2 tutorial will help you with using GZDoom Builder as well, as GZDB is based on DB2. 0 Quote Share this post Link to post
DooM_RO Posted January 31, 2016 scifista42 said:Use SLADE3 and GZDoomBuilder. XWE is outdated and critically bugged, and Doom Builder 2 is outdated too (in comparison to GZDoomBuilder). I've been using DB2 for a long time and nothing else. In what ways is GZDoomBuilder better? 0 Quote Share this post Link to post
thesecondcomingdoom Posted January 31, 2016 scifista42 said:It marks coordinate [0,0]. You can start drawing sectors and adding things to your map now. Rather than asking me how to, please find a tutorial. A Doom Builder 2 tutorial will help you with using GZDoom Builder as well, as GZDB is based on DB2. Oh thanks, i learned to draw sectors and change textures and spawn things. Time to make a map! Edit : Wow! Dynamic lights! I knew udmf was a good format Edit2 : Scripting? 0 Quote Share this post Link to post
scifista42 Posted January 31, 2016 DooM_RO said:I've been using DB2 for a long time and nothing else. In what ways is GZDoomBuilder better? DB2 is fine, I still use it too, because I don't really need the GZDB's advancements. GZDB is pretty much just like DB2 (and just as easy to use on the surface), but with: -more editing-related features (generating geometrical shapes or grids of them, sound propagation mode...) -more flexibility/customization in options -slopes, 3D floors and dynamic lights being visible in 3D visual mode -some useful plugins are GZDB-specific, like the 3D floor plugin by boris (maybe it's even a built-in feature now, I'm not sure) 0 Quote Share this post Link to post
thesecondcomingdoom Posted January 31, 2016 Why is this happening? It says missing semicolon 0 Quote Share this post Link to post
scifista42 Posted January 31, 2016 Because every command in ACS must be followed by a semicolon. Like this:#include "zcommon.acs" script 1 (void) { printbold(s:"oh no an ambush"); }Check ACS reference and tutorials here. 0 Quote Share this post Link to post
thesecondcomingdoom Posted January 31, 2016 scifista42 said:Because every command in ACS must be followed by a semicolon. Like this:#include "zcommon.acs" script 1 (void) { printbold(s:"oh no an ambush"); }Check ACS reference and tutorials here. Thanks. I'm watching a tutorial on how to script. 0 Quote Share this post Link to post
Yugiboy85 Posted January 31, 2016 Friendly advice, unless you really know what you are doing, don't atempt scripting if you don't have any experience in mapping. Try to learn the basics first. 0 Quote Share this post Link to post
Da Eediot Posted February 1, 2016 Doom Builder 2 is the best for making WADs. It's simple and there are many tutorials on how to use it. 0 Quote Share this post Link to post
snapshot Posted February 1, 2016 Da Eediot said:Doom Builder 2 is the best for making WADs. It's simple and there are many tutorials on how to use it. But GZDoomBuilder is even more advanced and features some important tools and stuff that DB2 doesn't have like the ability to change an Object Position manually and several other things ... 0 Quote Share this post Link to post
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