TMD Posted April 28, 2017 Holy hell my map is broken as all get out. Check the link again X_X 0 Quote Share this post Link to post
Jaws In Space Posted April 29, 2017 Donut I fixed a couple more stuck monsters that you missed & made a few other changes to the visuals. You can checkout the updates here if you want. https://www.dropbox.com/s/w0nul82ativmsbc/TNTDonut.wad?dl=1 0 Quote Share this post Link to post
Jaws In Space Posted April 30, 2017 As of right now I have finished testing all 32 maps of Revilution. Updates are needed for maps 14, 24, 27, & 30. After I get these updates I will send the wad off to Doomkid to add DM stuff to the last few maps that need them. If you want to be credited a specific way in the text file, now is the time to let me know. 1 Quote Share this post Link to post
Jaws In Space Posted May 2, 2017 (edited) Alright here's what the text file is looking like. If I forgot about someone/something or if you think anything needs to be changed please let me know. ======================================================================================== Advanced engine needed: No. For Demos use Doom 2.wad (complevel 2) Primary purpose : SP, CO-OP, & DM ======================================================================================== Title : TNT: Revilution Filename : TNTR.WAD Release date : 05/26/2017 Author : Various, see below. Email Address : [redacted] Description : TNT: Revilution is a fan made community project the acts as a sequel to TeamTNT's Evilution. The goal of this project was to capture the spirit of what made Evilution so great, while at the same time bringing the quality of the visuals & game play up to modern standards. Additional Credits to : Project Founders: Kyka, Ragnor "Devalaous" Berntsen, & Megamur Project Leaders: Micah "Jaws In Space" Petersen, Kyka, & Eris Falling Quality Control: Dobu Gabu Maru, Steve Duff, Demon of the Well, Ragnor, Megamur, rdwpa, & AD_79 Multiplayer Testing: Doomkid (DM) & TeamTNS (CO-OP) TITLEPIC, CREDIT, INTERPIC, & BOSSBACK: Eternal M_DOOM: Scientist & Jaws In Space Status Bar: Jaws In Space ENDOOM: Revae Midis: Bucket, Eradrop, Eris Falling, Jeremy Doyle, Viscra Maelstrom DeHackEd by: Obsidian Story by: Jaws In Space *Textures by* : 4ooz, Afterglow, Cage, Covaro, DEFCONRAZOR22, Enjay, Espi, esselfortium, FuzzballFox, jazzmaster9, Jimmy, Kaiser,Matthias Worch, minigunner, Mutator, NaturalTvventy, Nightfall, NiGHTMARE, NMN, OrangePikmin33, ProcessingControl, Roger Ritenour, Russell Pearson, Scifista42, Submerge, Super Jamie, Thomas Möller, Thomas van der Velden, Vincent Catalaá *Jaws In Space - Due to the nature of how I took over the project this Textures by list may not be totally accurate. This list was taken from a 2 year old post made by Kyka. ======================================================================================== With the death of the Demon-Spitter, the army of the damned loses their gateway to our world, and they slowly evaporate around you, writhing with screams of agony. Then, everything is silent, and the hellish red sky and the stench of sulfur fade away almost as if nothing had ever happened at all. Have you won? Is this another victory for mankind? No, something isn't right, there's a blue glow coming from the inside of the Demon-Spitter's head. You crawl into the now exposed brain and find a mix of technology and organic material fused so that you can't tell where one stops and the other begins. The glow is coming from a nearby computer panel. A look of horror spreads across your face as you realize what has happened: by killing the Demon-Spitter, you have activated some sort of locating device. Now an even bigger fleet of ships full of demons is on its way to Io. The yearly supply ship from Mars is still weeks away from your position. Looks like you're the only one standing between the demons and Earth. There's no way for you to make a stand at the now completely destroyed UAC base, so you head for a nearby thermal power station that taps into one of Io's many active volcanoes. Since it's several miles' walk, you need to travel light. Looks like you'll only be taking your pistol for protection, but hopefully you'll resupply on weapons before the demons arrive. Hours later, you find yourself at the walls of the power station. Suddenly you hear rumbling from above, and a great explosion fills the sky as the moon Ganymede explodes into several pieces. Once the dust clears, you see a great skull where the moon used to be. A fleet of hell ships materialize from the skull. Most of the ships head on a course for Earth, but one heads directly for your position. So much for finding weapons before they arrive. It's up to you to make it to the Communications Center before the demons destroy the satellite array so that you can send a message to Earth warning humanity of its impending Doom. Good luck, marine. ======================================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes * Play Information * Game : DOOM 2 Map # : Maps 1-32 Single Player : Designed for both Continuous & Pistol Start Cooperative 2-4 Player : Designed for with modern source ports in mind Deathmatch 2-4 Player : Designed for with modern source ports in mind Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : August 28, 2009 - May 26, 2017 Developed as TNT2: Devilution Starting August 28, 2009 Developed as TNT: Revilution Starting February 19. 2014 Developed by Eris Falling Starting August 22, 2015 Developed by Jaws In Space Starting January 31, 2016 Editors used : Doom Builder, Slade, Whacked Known Bugs : On Map 16 & Map 22 Arch-Viles can launch the player into positions that can cause Vanilla to crash due to Visplanes. Savegame overflow on 3, 10, 12, 17, 20, 21, 22, 24, 28, 29, 31 May Not Run With : ? Tested With : Chocolate Doom, CRL, PRBoom, GZDoom, ZDAEMON ======================================================================================== Map Information Map 01: Uprising - SFoZ911 Map 02: Geothermal - AD_79 Map 03: Access Denied - Chris Hansen Map 04: Blood Factory - Steve Duff Map 05: Graveyard Shift - Jaws in Space Map 06: Communications Relay - XenoNemesis, Kyka, dobu gabu maru, & Jaws In Space Map 07: No Man's Station - cannonball Map 08: Fortress of Bullets - sincity2100 & dobu gabu maru Map 09: Bunker Complex - Whoo, Kyka, & Jaws In Space Map 10: Underground Activity - Gothic & Kyka Map 11: Pourriture - tourniquet Map 12: Transduction - StupidBunny, Kyka, Megamur, & dobu gabu maru Map 13: Hangman's Curse - Jaws in Space Map 14: Abandoned Port - SteveD Map 15: Nugake Zone - D_GARG & Jaws In Space Map 16: Devil's Den - dobu gabu maru Map 17: Spider Colony - purist Map 18: Hell's Signs - Eternal Map 19: The Crash Site - gaspe Map 20: Portal Facility - Phobus Map 21: Bloody Garden - Eradrop Map 22: Pharaoh's Claim - Olympus, Kyka, & dobu gabu maru Map 23: Desolation - Jaws in Space Map 24: REDRUM - valkiriforce Map 25: Malware - cannonball Map 26: Revengineer - The Mionic Donut Map 27: The Visage of Time - Tarnsman Map 28: Superweapon Facility - Pinchy Map 29: Across the Blood Sea - Eradrop Map 30: Malignata - Obsidian & dobu gabu maru Map 31: Anubis - valkiriforce Map 32: Duality - Kyka & Jaws In Space Midi's Map 01: TiN Toker - Bucket Map 02: Neato - Jeremy Doyle Map 03: Trial aNd Terror Bucket Map 04: Sea Bats - Viscra Maelstrom Map 05: (Here Comes) The Night Train - Bucket Map 06: Contempt (I Hate You) - Viscra Maelstrom Map 07: Target NeuTralized - Bucket Map 08: Crazy Castle Killer - Viscra Maelstrom Map 09: Total NoThingness - Bucket Map 10: Your Last Resort - Viscra Maelstrom Map 11: Rushing Headlong - Jeremy Doyle Map 12: Ionian Isolation - Eris Falling Map 13: ThirteeNTh hour - Bucket Map 14: Crawl - Jeremy Doyle Map 15: Tell No Tales - Bucket Map 16: Avec Vous - Viscra Maelstrom Map 17: TaraNTulas - Bucket Map 18: Reaching Deeper - Eris Falling Map 19: ToNgue Tied - Bucket Map 20: Hell's Furnace - Eris Falling Map 21: Becoming a Machine - Eradrop Map 22: TermiNate and Torture - Viscra Maelstrom Map 23: REQ-JD10 - Jeremy Doyle Map 24: The Arcane - Viscra Maelstrom Map 25: And So, She Fell - Viscra Maelstrom Map 26: God Ov Julenca - Viscra Maelstrom Map 27: Grandfather Clocktower - Viscra Maelstrom Map 28: TiNTinnabulation - Bucket Map 29: Last Deep Breath - Eradrop Map 30: Trampled uNderneaTh - Bucket Map 31: Atmosphere - Eris Falling Map 32: I Don't Want You To Leave (Regretful Edit) - Viscra Maelstrom Title screen: Cataclysmic Impact - Viscra Maelstrom Intermission screen: Darkest Hour - Eris Falling Story text screen: The Revolution Continues - Eris Falling ======================================================================================== Edited May 2, 2017 by Jaws In Space 0 Quote Share this post Link to post
TMD Posted May 2, 2017 There are a few missing textures on the back of the red key platform after the ledge revealing the exit is dropped. I recommend just lowering the thing with the plasma to ground level. It should get the job done. 0 Quote Share this post Link to post
Tristan Posted May 2, 2017 Atmosphere and Regretful are misspelt in the midi section, also I'm not sure Szaila really needs crediting, she didn't make any actual textures, just concept art which I assume wasn't used for anything. 0 Quote Share this post Link to post
Steve D Posted May 2, 2017 I'd like to be credited as Steve D on both my maps, to match the CWILVs. The revised Map14 is coming in a few minutes. 0 Quote Share this post Link to post
Steve D Posted May 2, 2017 (edited) The final -- I hope! -- Map14 revisions. Get it here; http://www.mediafire.com/file/6868foxm38i44ih/TNTRev14ad.wad The major changes in this version include making it more nonlinear. I noticed that if you did the secret area first and came in through the yellow door, you couldn't get into the Backpack area without going all the way back through the secret area, so I added an SR Open, Wait Close switch and made the switch in the Backpack area SR, Open, Stay. If you've already gone through the Backpack area, the new switch will seem weird since it does nothing at first, until the bars close. Some players might think that's permanent, but it seemed like the best solution. The other big change was a real bummer, because I was able to get a VPO from the high Plasma Gun platform in CRL, and I crashed the game with a Visplane error in Choco Doom. That's the third time I've crashed the game from that area, so I had to suck it up and make that area inaccessible. I turned the lift going up there into a room with a cell charge pack with a door opened by a nearby switch, signaling to the player that this switch opens the door to the chamber that used to have a cell charge pack but now has the Plasma Gun. A good thing about this change is that the player now sees the PG through the window and has more incentive to hunt for the secret path. Here's a screenie of the VPO: I was able to break the seg limit from 2 different angles in the watery area. This is because I added ceiling detail and gradient lighting in the passage leading to the yellow door, and the new 2s lines can be seen through the window from outside. I didn't see a visible HOM when I checked this area in Choco Doom, but if somebody else does, I can put that area back to its original form or eliminate the window and use the recesses for some other detail. Here's a couple screenies so you know where to look; Edited May 2, 2017 by Steve D 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted May 6, 2017 Someone pointed out that you would have to fly to get to the exit in level 21. 0 Quote Share this post Link to post
Jaws In Space Posted May 12, 2017 Has anyone talked with Valkiriforce recently? He hasn't been on Doomworld for a month now. 0 Quote Share this post Link to post
elderdragonbrasil Posted May 13, 2017 How TNT: Rev is going? I want to make a playthrough for the brazilian community with it. :) 0 Quote Share this post Link to post
dobu gabu maru Posted May 13, 2017 36 minutes ago, elderdragonbrasil said: How TNT: Rev is going? I want to make a playthrough for the brazilian community with it. :) We should be nearly done—only a handful of maps are left to fix. If you wait a couple weeks/month, you should have a shiny new /idgames release :) 2 Quote Share this post Link to post
Tarnsman Posted May 15, 2017 https://www.dropbox.com/s/6tau4hfiz9r1z2n/TARNS-TNT2R27.wad?dl=0 VPOs should be fixed. 1 Quote Share this post Link to post
elderdragonbrasil Posted May 16, 2017 On 2017-5-13 at 1:58 AM, dobu gabu maru said: We should be nearly done—only a handful of maps are left to fix. If you wait a couple weeks/month, you should have a shiny new /idgames release :) Nice! I'll be waiting :D 0 Quote Share this post Link to post
Jaws In Space Posted May 26, 2017 Hey everybody today is the day that TNT Revilution gets uploaded to the archive. I'm not sure exactly when I'll be able to do so, but it will happen within the next 24 hours. Below is linked the very last beta for the wad, this beta includes everything. There will be one more update made to map 16 sometime today, Doomkid is doing some last minute DM placement for that map, everything else besides that is done. TNTRb 16 Quote Share this post Link to post
Psyrus Posted May 26, 2017 (edited) Edit: Nevermind. Looking forward to the release! Edited May 26, 2017 by Psyrus 0 Quote Share this post Link to post
Doomkid Posted May 26, 2017 https://doomshack.org/uploads/TNTRbee.wad Map16 is now Deathmatchable! 2 Quote Share this post Link to post
Obsidian Posted May 26, 2017 Just a quick addendum: could someone please add this to the end of the embedded DeHackEd patch before release? [STRINGS] OB_WOLFSS = %o died. So the game doesn't tell you that you met a Nazi when your ass is handed to you by the plasma turrets. 0 Quote Share this post Link to post
Doomkid Posted May 26, 2017 That would be a huge improvement. With that said, I always hate those non-descript "Player died" messages. They (accidentally I assume) made it so being killed by the BFG in the newer Zandronum builds just say "Player died" and it's so uninformative/bland. Why not "%o was toasted by a plasma turret" or something? [/minor, virtually pointless 2c] 5 Quote Share this post Link to post
Lila Feuer Posted May 26, 2017 Finally, TNT gets the sequel it deserves! I wholeheartedly look forward to this release. 0 Quote Share this post Link to post
Obsidian Posted May 26, 2017 10 hours ago, Doomkid said: That would be a huge improvement. With that said, I always hate those non-descript "Player died" messages. They (accidentally I assume) made it so being killed by the BFG in the newer Zandronum builds just say "Player died" and it's so uninformative/bland. Why not "%o was toasted by a plasma turret" or something? [/minor, virtually pointless 2c] I see where you're coming from there and usually I'd agree, but considering the rocket turret has "%o died." as its obituary on account of it replacing something that can't normally kill you, I figured that the turret obituaries should match. 0 Quote Share this post Link to post
Doomkid Posted May 27, 2017 Ahh, that makes sense! Consistency is always good. I assume it replaces keen.. Really wish there was a death string for that! 0 Quote Share this post Link to post
Jaws In Space Posted May 27, 2017 Oops, rejected yesterday, trying again now. 0 Quote Share this post Link to post
Reisal Posted May 28, 2017 (edited) Who is "Brendan" in the MIDI info? I suppose this means the music is available for reuse with permission? Edited May 28, 2017 by Glaice 0 Quote Share this post Link to post
Alfonzo Posted May 28, 2017 (edited) //File rejected. Reason: Drama quotient not sustained. You can't escape us that easily, Revilution—not after all we've been through. This so-called 'release' is little more than a facade that's bound by dust and desperation; a last-ditch attempt to escape the dungeon that bore you and gave your life meaning. You may think that you have found a way out, and that the sunlight will deliver you from your prison, but make no mistake. When you break bread with the Devil... it's forever! *Kicks open a box of bugs and watches them scatter into the dark corners of the project* Look, there! I'm not properly credited for MAP27! That should hold them back for a few hours. Quick, Marcaek, while there's still time! EDIT: Curse confirmed. Edited May 28, 2017 by Alfonzo I am gloating. 5 Quote Share this post Link to post
Tristan Posted May 28, 2017 just because revilution's soundtrack is better than devilution's doesn't mean you can oppress us alfonzo :( 0 Quote Share this post Link to post
Jaws In Space Posted May 28, 2017 Well Revilution keeps getting rejected for having unmodified patches. I'm a bit busy this weekend so I'll have to deal with this latter. 0 Quote Share this post Link to post
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