Pirx Posted June 3, 2017 (edited) 21 hours ago, FearTheReaper said: I feel huge VIOS vibes from final level, so cool. ;p Reveal hidden contents Btw I think you aren't supposed to kill all these cubes they are just to distract your aim is that how it's supposed to work? Also LOL at CAST screen, Siege Cow as Cyber-Demon? :D yup. originally coined here by demon of the well. as i duly noted, that was how i called it long ago during lan games. so yeah, that's a siegecow. Edited June 3, 2017 by Pirx 0 Quote Share this post Link to post
elderdragonbrasil Posted June 3, 2017 To play the Wad, I need to use the DeHacked file? If yes, what I have to do to use it in GZDoom? 0 Quote Share this post Link to post
Rosh Fragger Posted June 3, 2017 Cheers on the final release. I played this WAD on Zdaemon TNS one day, and got in love with it totally! Will hopefully record some TNTR gameplay videos for YouTube in the future. 1 Quote Share this post Link to post
Lila Feuer Posted June 3, 2017 14 hours ago, FearTheReaper said: So many troubles just for fixing it for idgames to make it run with TNT instead of Doom2, demon-spitter desperately fights for preserving his existence. ;p Or it's just a classic case of bad management. 0 Quote Share this post Link to post
dobu gabu maru Posted June 3, 2017 4 hours ago, elderdragonbrasil said: To play the Wad, I need to use the DeHacked file? If yes, what I have to do to use it in GZDoom? It should automatically work with GZDoom as it's also included in the wad. As long as you press tab and the automap name isn't the same as TNT's, then you're A-OK. 0 Quote Share this post Link to post
Woolie Wool Posted June 3, 2017 13 hours ago, Eris Falling said: That changes somewhat in the second episode, perhaps that'll be more to your liking. Still don't like the music much, I ended up loading Memento Mori's soundtrack after map14. 0 Quote Share this post Link to post
Gothic Posted June 4, 2017 1 hour ago, cyan0s1s said: Or it's just a classic case of bad management. I just hope Devilution doesn't end the same way. 1 Quote Share this post Link to post
elderdragonbrasil Posted June 4, 2017 24 minutes ago, dobu gabu maru said: It should automatically work with GZDoom as it's also included in the wad. As long as you press tab and the automap name isn't the same as TNT's, then you're A-OK. Nice to know, Sir! Thanks for the info :D 0 Quote Share this post Link to post
FearTheReaper Posted June 4, 2017 (edited) Well, I didn't like a single music piece from Doom, Doom2, MM, MM2 etc Only from STRAIN and Requiem, Alien Vendetta, PL2. This reminds me tracks from Evilution but in a way that is only comparable to Moonblood which isn't bad thing. ;p Edited June 4, 2017 by FearTheReaper 0 Quote Share this post Link to post
Gez Posted June 4, 2017 8 hours ago, Gothic said: I just hope Devilution doesn't end the same way. Devilutions cleverly dodges all these problems by just not getting released. #lifehacks 0 Quote Share this post Link to post
Alfonzo Posted June 4, 2017 (edited) You're not wrong, Gez! The release of Revilution is a watershed moment in the story of The New Technology. With the great contender finally kowtowing to destiny, a measly 8 years of development to its name — 5 of them borrowed — the path to greatness has been cleared. Devilution now soldiers bravely into the wastelands of development hell to become the most infamous project since the original of '96. Where one of the sequel hopefuls has brought dishonor to the franchise with a timely and competent release, the other is entering its third generation of elite mismanagement, like some twisted, delusional python shedding its standards in a meaningless search for self-acceptance. It is the true TNT2, and it will not be stopped — or uploaded to /idgames. Rest well, Little Brother; we'll take it from here. For history favors the bold. Edited June 4, 2017 by Alfonzo I am a logophile. 7 Quote Share this post Link to post
Tristan Posted June 4, 2017 You know I'm also working on a TNT sequel so actually, you're now up against me, and me alone. Which one will be never released first? I daresay this is a more interesting race. 7 Quote Share this post Link to post
cannonball Posted June 4, 2017 Fantastic to see this released and I really hope everyone enjoys this. Congrats to all the team for getting this out of the door. Now to prod other slow moving project. Ah crap that still includes me..... 1 Quote Share this post Link to post
gaspe Posted June 4, 2017 Kudos for having worked to release the wad to a final(?) version. And it wasn't necessary to put that row of health bonuses to highlight the path to the red key in my map, whatever... 0 Quote Share this post Link to post
riderr3 Posted June 4, 2017 (edited) I hope this is final version. I remember years ago when I posted at Devilution thread, asking about when the new beta will be released, and people scolded at me and mods locked the thread. Edited June 4, 2017 by riderr3 1 Quote Share this post Link to post
Woolie Wool Posted June 4, 2017 (edited) map31 has some fights that are pretty unfair by design. Defeating the cyberdemon beyond the pyramid requires that the cyberdemon elect not to kill you while you charge down a long, tiny corridor with no room to dodge (I got lucky, a lot of people probably won't). The crusher sequence leading to the red key requires you either have the plasma gun or BFG already selected with a sufficient reserve of cells, or you face the choice of being killed by the mancubus that appears right in your face or being killed by the crushers while trying to retreat to a spot where you can dodge. Neither encounter is satisfying to beat because you win through luck in the first case and foreknowledge (and having previously played the map in a certain way so as not to burn all your cells) in the second, not through actually earning it. Edited June 4, 2017 by Woolie Wool 0 Quote Share this post Link to post
Lila Feuer Posted June 4, 2017 (edited) 10 hours ago, Alfonzo said: Devilution now soldiers bravely into the wastelands of development hell to become the most infamous project since the original of '96 I do find it quite ironic that TNT2/TNTR/TNTD turned out to be just as controversial a project to create and release like the original TNT. Plutonia 2 took 8 years to come out and it did just fine. Why did poor TNT2 have to get the shaft? Oh, that's right, creative differences and infighting. Edited June 4, 2017 by cyan0s1s 0 Quote Share this post Link to post
elderdragonbrasil Posted June 4, 2017 Serious that are people fighting just because of mapping differences? 0 Quote Share this post Link to post
dobu gabu maru Posted June 4, 2017 1 hour ago, elderdragonbrasil said: Serious that are people fighting just because of mapping differences? I mean, someone getting their maps cut or overhauled without their permission is a pretty big deal, as far as doom wads go. A few posts above you gaspe expresses irritation at health bonuses being added to his map (which have been subsequently removed), so imagine what it's like for several of your maps to vanish from a project. If you're interested in a little more history about the projects, I made a post about it here. 0 Quote Share this post Link to post
elderdragonbrasil Posted June 4, 2017 6 minutes ago, dobu gabu maru said: I mean, someone getting their maps cut or overhauled without their permission is a pretty big deal, as far as doom wads go. A few posts above you gaspe expresses irritation at health bonuses being added to his map (which have been subsequently removed), so imagine what it's like for several of your maps to vanish from a project. If you're interested in a little more history about the projects, I made a post about it here. When you are saying "you", I can read "someone", right? Well, that's really bad. If anything has to be changed, I think the polite way is ask the mapper to do the changes, not the organizer. 0 Quote Share this post Link to post
baja blast rd. Posted June 5, 2017 (edited) 8 hours ago, Woolie Wool said: map31 has some fights that are pretty unfair by design. Defeating the cyberdemon beyond the pyramid requires that the cyberdemon elect not to kill you while you charge down a long, tiny corridor with no room to dodge (I got lucky, a lot of people probably won't). The crusher sequence leading to the red key requires you either have the plasma gun or BFG already selected with a sufficient reserve of cells, or you face the choice of being killed by the mancubus that appears right in your face or being killed by the crushers while trying to retreat to a spot where you can dodge. Neither encounter is satisfying to beat because you win through luck in the first case and foreknowledge (and having previously played the map in a certain way so as not to burn all your cells) in the second, not through actually earning it. There are two other ways of getting into that room, so that isn't required to actually beat it. The debatable part is whether you want the safer strategy (for a player unlucky enough to first encounter the cyber that way) to involve a substantial detour. But not really unfair. Having a suitable weapon out while approaching what looks like it might be a dangerous trap is a fundamental part of Doom strategy. If not the PR, the chaingun will neutralize that manc well. Personally I don't find fighting the manc at near point blank with the SSG that harsh, but even for someone who hasn't practiced that, there's no real reason to have out anything but the CG or PR there anyway. Edited June 5, 2017 by rdwpa 1 Quote Share this post Link to post
elderdragonbrasil Posted June 5, 2017 I am having trouble to find the last secret of Map 03. I have found 6 of 7 secrets. I find the shotgun in the first room, the blue armor (2), the soulsphere(3), the berserk pack(4), the chainsaw (5) and the backpack (6). 0 Quote Share this post Link to post
baja blast rd. Posted June 5, 2017 There's a computer area map near the blue key room. Spoiler It becomes accessible after you lower the blue key from the circular area. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 5, 2017 1 hour ago, elderdragonbrasil said: I am having trouble to find the last secret of Map 03. I have found 6 of 7 secrets. I find the shotgun in the first room, the blue armor (2), the soulsphere(3), the berserk pack(4), the chainsaw (5) and the backpack (6). I'd say open the level up with GZDoom Builder and click on the magnifying glass. You then click on "sector effect" for the search type drop-down menu. After that, you type in "9" for the sector effect and it'll tell you where the secrets are located. 1 Quote Share this post Link to post
Outrageous Videos Posted June 5, 2017 10 minutes ago, mArt1And00m3r11339 said: I'd say open the level up with GZDoom Builder and click on the magnifying glass. You then click on "sector effect" for the search type drop-down menu. After that, you type in "9" for the sector effect and it'll tell you where the secrets are located. That's actually very handy, thanks tim I'll have to remember that 1 Quote Share this post Link to post
elderdragonbrasil Posted June 5, 2017 10 hours ago, mArt1And00m3r11339 said: I'd say open the level up with GZDoom Builder and click on the magnifying glass. You then click on "sector effect" for the search type drop-down menu. After that, you type in "9" for the sector effect and it'll tell you where the secrets are located. Thanks a lot! 0 Quote Share this post Link to post
FearTheReaper Posted June 5, 2017 (edited) Looks like everything is fine so far and this is indeed final version as dates from idgames link shows 2017-06-05 for TNTR.wad, 2017-06-02 for TNTR.txt and 2017-06-01 for TNTR.deh with both deh and txt showing 03 as date of created later than edited. ;p EDIT. Good thing I invested only 4 maps of time before that post below... but that might be good idea to not rush things and still finish my current playthrough of Evilution before touching continuation more seriously. Edited June 5, 2017 by FearTheReaper 0 Quote Share this post Link to post
dobu gabu maru Posted June 5, 2017 (edited) Hey y'all, the update is live! This should be the *final* version, of course, assuming we caught all the bugs. Download TNT:Revilution here Special thanks to Gothic for doing all the DEHACKED work, and to anyone else that caught the bugs beforehand. The team put a lot of hours into this adventure, so I hope you guys enjoy all our hard work! Here are some nifty pics of the project: Spoiler Edited June 5, 2017 by dobu gabu maru 9 Quote Share this post Link to post
Gothic Posted June 5, 2017 So it is official now. Congratulations to everyone involved. Now let's wait for TNT2 : TNT Harder. 1 Quote Share this post Link to post
dobu gabu maru Posted June 5, 2017 5 hours ago, FearTheReaper said: EDIT. Good thing I invested only 4 maps of time before that post below... but that might be good idea to not rush things and still finish my current playthrough of Evilution before touching continuation more seriously. If you downloaded the version with the 2017-06-05 edit, then that's the most current one. The text and .deh files didn't need to be edited after their respective dates. 0 Quote Share this post Link to post
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