Steve D Posted August 29, 2016 Gez said:God says: "because that's the actual name of the flag in the engine, and the monsters still heard you anyway." Thanks, Gez! It's funny that they can hear you yet maintain the necessary discipline to stand their ground until they see you. You can imagine them saying, "Get ready, he's coming closer! We're gonna waste his ass!" ;) 0 Quote Share this post Link to post
Steve D Posted August 29, 2016 Pinchy said:The plugins that come with it and are still being added even now like the new difficulty levels one on the way save so much time. New difficulty levels? That sounds intriguing. One thing I'd love to see is a stats counter like the one in DeepSea, which breaks down all your Things into type and number, for example, how many monsters of each type per difficulty setting. If something like that already exists, I want it! For now, I still use DeepSea shareware for those counts. 0 Quote Share this post Link to post
Pinchy Posted August 29, 2016 SteveD said:New difficulty levels? That sounds intriguing. One thing I'd love to see is a stats counter like the one in DeepSea, which breaks down all your Things into type and number, for example, how many monsters of each type per difficulty setting. If something like that already exists, I want it! For now, I still use DeepSea shareware for those counts. Yes the count of monsters per difficulty would be nice, even though you can get that by creating a filter and selecting them, it's still a hassle. It would have really helped for the Mayhem 2016 project 160 Things/Map Number x 10 = Max Monsters maps. 0 Quote Share this post Link to post
PsychoGoatee Posted August 29, 2016 I am a fan of this project and look forward to it yes indeed! (and the other one too!) 0 Quote Share this post Link to post
roadworx Posted August 29, 2016 i have been waiting soo long for this, it's felt like years! i'm so glad to see that it's gonna be out soon! 0 Quote Share this post Link to post
FearTheReaper Posted August 31, 2016 Can Romero's head be edited to something else, like walking monster and actual spawner thing tied to it like he's summoning new monsters from inside or other dimension? Because that would be cool, especially with these flames of explosion after death triggered. I thinking about something between VIOS battle from Doom2 RPG and Entity from Strife (or even System Shock 2 finale) how enemy can be level you need to beat but also having his main avatar monster. 0 Quote Share this post Link to post
Tristan Posted August 31, 2016 The final boss was planned from the start, and it's not Romero. 0 Quote Share this post Link to post
Quagsire Posted September 1, 2016 This looks good, can't wait for the release! 0 Quote Share this post Link to post
Jaws In Space Posted September 2, 2016 New Titlepic Or do you prefer the old? Either way one of these will be the titlepic & the other will be used for the credits screen. 0 Quote Share this post Link to post
Tristan Posted September 2, 2016 I'd go for the new one, bonus points for depicting the E1 sky. 0 Quote Share this post Link to post
Steve D Posted September 2, 2016 I agree with Eris, go for the new one. 0 Quote Share this post Link to post
dobu gabu maru Posted September 2, 2016 The new one looks super cool, but I cannot for the life of me figure out what that object in the top right corner of the picture is. IMO if you got rid of it and centered the skull moon, it'd probably work better. 0 Quote Share this post Link to post
valkiriforce Posted September 3, 2016 I prefer the old; it's sort of equivalent to Doom II's title with a bit of doomguy action. I think the green backdrop of that new pic would make for a better credits screen but that's just me. 0 Quote Share this post Link to post
Eradrop Posted September 3, 2016 Which of my maps still in the list? I would like to look at them before the wad comes out. 0 Quote Share this post Link to post
valkiriforce Posted September 3, 2016 Looks like maps 21 and 28 (Bloody Garden and Across the Sea of Blood) are still under the current lineup. 0 Quote Share this post Link to post
FearTheReaper Posted September 4, 2016 New titlepic looks better and that object in distance is probably that hellship or fortress. Alas... it ends that way or there will be more shading to it? 0 Quote Share this post Link to post
dobu gabu maru Posted September 6, 2016 Work has resumed on MAP05. I'm aiming for <100 monsters so hopefully it won't take me the whole month. valkiriforce said:I prefer the old; it's sort of equivalent to Doom II's title with a bit of doomguy action. I actually don't disagree with this--the original title screen has a bit more of that classic doom feel, whereas the new one feels more... modern? Just depends what kind of vibe we want to give the player. 0 Quote Share this post Link to post
Koros Posted September 6, 2016 I have a question. Would it be possible to have the title pic alternate between the two images at random apon start up? 0 Quote Share this post Link to post
Not Jabba Posted September 6, 2016 Jimp Argon said:I have a question. Would it be possible to have the title pic alternate between the two images at random apon start up? Possibly in a ZDoom-based port, but certainly not if it's going to be vanilla-compatible. 0 Quote Share this post Link to post
Gothic Posted September 6, 2016 I think the old one would be better for TITLEPIC and the new one (minus the REVILUTION word) would fit perfectly for an INTERPIC. 0 Quote Share this post Link to post
Pirx Posted September 23, 2016 Jaws In Space said:Yeah thanks for that, I was never good with proper grammar. In the graphics department we have a BOSSBACK submission from valkiriforce. http://i5.photobucket.com/albums/y181/mookmonster/tntrbossback_zpszudcckt0.png Then there we have an INTERPIC submission from Eternal which he had intended to use for his own TNT2 project long ago. http://i.imgur.com/UOUVO7l.png just found this now, and eternal's pic is nothing short of amazing. 0 Quote Share this post Link to post
Jaws In Space Posted September 24, 2016 Okay so I was just checking my email a minute ago & I noticed that Eternal sent me something. 0 Quote Share this post Link to post
Tristan Posted September 24, 2016 Holy fuck. Top one for titlepic, surely (sorry t.v. D:) 0 Quote Share this post Link to post
Steve D Posted September 25, 2016 The titlepic and interpic have been found. Thank you, Eternal. 0 Quote Share this post Link to post
valkiriforce Posted September 25, 2016 I'm totally down for this new titlepic, indeed. 0 Quote Share this post Link to post
dobu gabu maru Posted September 25, 2016 I think the first pic is definitely a good fit for the title screen, but the previous spacey interpic Eternal gave us is more striking (the skull in the asteroid looks kinda fake/toylike). Also Jaws, you should totally save the old INTERPIC/TITLEPIC and use those for Convilution, since I still think they're pretty sweet. EDIT: Also, I'm working on some dark, claustrophobic dobuâ„¢ caves. That's what you guys about my maps best, right...? 0 Quote Share this post Link to post
The_SloVinator Posted September 25, 2016 Jaws In Space said:Okay so I was just checking my email a minute ago & I noticed that Eternal sent me something. http://i.imgur.com/hq2jc5E.png http://i.imgur.com/zgSJnKd.png http://i.imgur.com/YNDk2wP.png I love the second one but the first one looks more threatening. A skull inside the planet. That's scary. 0 Quote Share this post Link to post
Jaws In Space Posted September 25, 2016 dobu gabu maru said:EDIT: Also, I'm working on some dark, claustrophobic dobuâ„¢ caves. That's what you guys about my maps best, right...? http://i.imgur.com/izByrMW.jpg Looking spooky there Dobu. Also since you're giving an update on your map I'll take this time to give a friendly reminder to you, SteveD, Ribbiks, & Obsidian that the deadline for maps is November 1st. Be there or be square! 0 Quote Share this post Link to post
cannonball Posted September 25, 2016 Those are some very good pics from Eternal, so yeah it is a thumbs up from me. Also yay a deadline :) 0 Quote Share this post Link to post
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