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Post Your Opinions About Doom (Whether Controversial or Not)


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8 minutes ago, Thiccnicc said:

Is there a strafe left/right option

Yes. You can customize controls however you like, either in the original executable through dosbox or any source port.

 

How have you been playing classic Doom?

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26 minutes ago, Thiccnicc said:

my opinion is. Classic doom is unplayable. those controls are not ideal. i dont know how purist deal with that

 

What are you using to play? 

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17 hours ago, Dieting Hippo said:

Hypertake: Standard shotgun is better than the SSG.

SSG may be overpowered, but it ain't gonna hit anything from a distance!

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Beware, very controversial opinion ! Sensitive souls abstain ! It's related to plagiarism and doom mapping indeed.

 

I remind you that plagiarism is very frowned upon and I do not encourage anyone to do so.

 

The fact that someone is plagiarizing my maps, even by literally stealing sections of my best maps, is not a big deal to me.

 

Obviously, it's not the best way to map, but I won't throw the stone unless the person wants to make money from it. Anything to do with money is very sensitive anyway.As disrespectful as that may be, I'll take that as a huge compliment. We only steal what we like. A new plagiarist is a new admirer. If people start plagiarizing me, it's a sign that I've become a good mapper which do inspiring things.

 

Mapping is an artistic activity, I agree. The most important thing for me is to realize my ideas by mapping. When I finish one, I'm satisfied and I move on to something else. I totally assume to dedicate my free time to this activity WITHOUT REQUIRING ANY MONEY. The compulsive plagiarist only hurts himself by not taking pleasure in trying to do things himself.

 

 

 

Edited by Roofi

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EDIT: Lol wrong thread. Okay, controversial, idk, rocket launcher and autoaim together is the worst team. 

Edited by galileo31dos01

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1. Brutal Doom is not only way cooler than Doom - it is faithful to Doom intended feel and experience. It's what Doom would have been if they would have the time and tech back then. It brings out the real Doom out of classic "fighting tech limitations and gore sensitivities of that time" Doom.

2. Project Brutality is way cooler than Brutal Doom.

 

3. Mouselook doesn't fit Doom.

 

4. Skulltag was better than Zandronum.

5. Freedoom is a mess of a project.

6. GZDoom is VERY annoying port of Doom, the most annoying and I can't understand why people still bare it. zDoom was much better, stable and compatible.
Every wad you try to play on GZdoom - you need to look for it's "right" GZDoom version, or it won't play. I'm sick of the lack of backwards compatibility and the over-sensitive narrow mod compatibility and support of each version. How people have the patience to make projects for GZdoom, when you need to redo your mod every month because things that worked in previous version are now broken in the new one?
Tons of mods I didn't play because I had no patience to find the GZdoom version it requires.

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On 4/5/2020 at 5:25 PM, Dieting Hippo said:

Hypertake: Standard shotgun is better than the SSG.

They both have completely different use. One is a workhorse weapon and the other is a big puncher for large crowds or tough enemies.

 

Correctly me if I am wrong but at point blank, with all the pellets hitting it's mark, it actually does more damage than a rocket. You get more damage per shell than the normal shotgun. So it is a better pick for strong foes.

 

The normal shotgun shines against tight group of weak enemies both up close and at range. 

 

Thus, the correct statement should be, the shotgun is more versatile than the SSG. 

 

:D

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35 minutes ago, Thermal Lance said:

Correctly me if I am wrong but at point blank, with all the pellets hitting it's mark, it actually does more damage than a rocket.

Not quite, although it has less randomness than rocket damage. Of course, at point blank there's a good reason to not use the rocket launcher anyhow ;)

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42 minutes ago, Thermal Lance said:

Correctly me if I am wrong but at point blank, with all the pellets hitting it's mark, it actually does more damage than a rocket. You get more damage per shell than the normal shotgun. So it is a better pick for strong foes.

Rocket launcher

  • 20-160 (direct hit)
  • 0-128 (blast radius)
  • 148-288 (direct hit + blast radius)

Super shotgun

  • 5-15 (per pellet)
  • 100-300 (theoretical total)
  • 150-225 (with vanilla RNG)

So, the conclusions:

  • For monsters immune to blast damage, such as normally cyberdemons and spiderdemons, the SSG is statistically better than the RL. (You can theoretically deal just 150 damage with SSG and 160 damage with RL, but those are outliers.
  • In a crowd control situation, the 150-225 damage from the SSG will be spread between the targets, on the other hand the 148-228 damage from the RL will be fully inflicted on one target hit directly while the 0-128 damage from the blast radius will be multiplied by how many monsters are in the area. You can therefore inflict more damage with one RL shot even without a direct hit than with the SSG.
  • The RL's rate of fire (105 shots per minutes) is nearly triple that of the SSG (36.8 shots per minute). Also, each RL shot consumes one rocket ammo, while each SSG shot consumes two shell ammo. Since they have the same max ammo amount, you can get twice as many shots with the RL as with the SSG before needing to restock.
  • On the other hand, maps typically feature like 10 times as much shell ammo as rocket ammo, and shell ammo pickups are 4 times the size of rocket ammo pickups (4 or 20 vs. 1 or 5). Plus you can find more shells from slain zombies, and arch-vile + shotgunner can give you nigh unlimited shell ammo on a map.

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On 4/5/2020 at 4:25 PM, Dieting Hippo said:

Hypertake: Standard shotgun is better than the SSG.

 

On 4/7/2020 at 6:45 PM, hypoactive said:

E2 is the best episode in doom, especially aesthetics.

Nothing controversial here, just some very solid takes. 

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Never had a situation where the Shotgun was more useful than the SSG other than for cleaning trash. For tanky monsters, using the SG instead of the SSG is just a waste of time and ammo.

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19 hours ago, D00mJedi said:

It's what Doom would have been if they would have the time and tech back then.

Y'know, Carmack said that about Doom 3.

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I kinda wish we could've seen what the original Doom 4 was like in a fully realized form. I understand that it's very different from Doom is, and I love the Doom 2016 that we got, but I don't know, I still would've liked to experience it for myself. I don't like writing off other games because they're derivative.

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It would have been interesting to see how different things would be if it did come out. In my opinion, I just don't think the game itself would have been that interesting, just form the leaked stuff.

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Using the rocket launcher is more fun than using SSG in most cases, considering the fact that there's more meaty enemies than low-tier.

Even in deathmatch I find it fun to predict player movement and aim ahead.

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1 hour ago, CasualScrub said:

I kinda wish we could've seen what the original Doom 4 was like in a fully realized form. I understand that it's very different from Doom is, and I love the Doom 2016 that we got, but I don't know, I still would've liked to experience it for myself. I don't like writing off other games because they're derivative.

 

I Would've liked to see Doom 4 as well, even if only for curiosity's sake. I don't think it was going to be much fun though, since it was so slow and clunky from the footage we've seen.

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2 hours ago, CasualScrub said:

I kinda wish we could've seen what the original Doom 4 was like in a fully realized form. I understand that it's very different from Doom is, and I love the Doom 2016 that we got, but I don't know, I still would've liked to experience it for myself. I don't like writing off other games because they're derivative.

 

I wish they could have turned it into a DLC campaign. That said, they've probably recycled most of the assets they made for it in Doom Eternal.

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9 hours ago, The Nate said:

Y'know, Carmack said that about Doom 3.

Ouch....point taken :)

I hope it's just his vision though.

Edited by D00mJedi

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Not only E2 is my favorite Doom Episode, but I actually prefer UD over Doom II because the levels were more memorable, and not having a super shotgun provides a better challenge. Also, I think people should start making Doom instead of Doom II megawads because of how the Eipsode format evenly groups the levels and provides a clean break/ending for each group. 

 

P.S. Doom Zero is abosutely underrated and is what Doom II should've been.

Edited by JXC

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14 hours ago, Juza said:

Never had a situation where the Shotgun was more useful than the SSG other than for cleaning trash. For tanky monsters, using the SG instead of the SSG is just a waste of time and ammo.

 

This is correct. The shotgun becomes nearly obsolete once obtaining the SSG and chaingun. It's similar to the pistol in this way.

Edited by DOEL

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On 4/8/2020 at 12:25 PM, D00mJedi said:

1. Brutal Doom is not only way cooler than Doom - it is faithful to Doom intended feel and experience. It's what Doom would have been if they would have the time and tech back then. It brings out the real Doom out of classic "fighting tech limitations and gore sensitivities of that time" Doom.

 

Gotta disagree, Doom has perfected balance and is more like chess than a modern videogame. Brutal Doom/Project Brutality are basically modern videogames with Doom aesthetic.

Edited by DOEL

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23 hours ago, Juza said:

Never had a situation where the Shotgun was more useful than the SSG

The standard shotgun's pellets only spread horizontally, whereas the super shotgun spreads conically. This has several strategic benefits in certain situations. For example, the standard shotgun is a far better weapon for shooting enemies that are far above or below you (esp. on ledges) as all of the pellets will end up on the same plane. Only the pellets that are in the center of the SSG blast will effectively hit enemies at sharp angles.

 

Also the horizontal spread of the standard shotgun makes it perfect for shooting through certain cracks, like this monster closet in Plutonia Map15.

YaNcCHQ.png

 

There's also always the benefit of ammo conservation. If an enemy is weak and will die from a single shotgun shot, why use the super shotgun and waste a shell? Worst case scenario, they take two shells anyway and you've neither gained nor lost anything. This can be impractical in more active scenarios but I'm almost always doing this during lighter combat.

Edited by Spie812

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Suppose an enemy that is out of reach of the player (some harasser outside of the playable area); if you can't go to close quarter then most of the SSG's pellets will spread away uselessly, and the more focused spray of the regular SG will be more useful. Of course in such a situation it's generally preferable to use chaingun or rocket launcher, though.

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  • 2 weeks later...

Some hot takes:

Doom 3 is a perfectly executed horror FPS, and very exhilarating to play. The mechanic to switch between your weapon and the flashlight is actually fun.

It's a bit unfair to compare the two since they are so different but IMO Doom 3 is better than 4. 4 feels like overdosing on sugar, especially the horribly compressed and vocoded to hell sound design.

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I prefer Ps1 Doom/Final and Doom64's dark ambient to the classic MIDIs. Bobby Prince's music is amazing considering the limitations and Wolf3d's music is pretty catchy but for Classic Doom i prefer something more moody. I started playing Doom on Jag where the only music was the roaming grunts so that's why.

Edited by Deimos

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