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Post Your Opinions About Doom (Whether Controversial or Not)


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I still can't say I hate the plasma sound, but it is very annoying that it is so loud in certain ports, worst offender being PrBoom with 32 sound channels enabled here since its sound system is so crude and unsophisticated - 32 channels here means just that, a 4x channel increase (from 8) with no attenuation whatsoever, so every sound just plays on top of each other, the more there are, the worse it gets.

 

Pretty much every other port has a better system than it does... so I always load a plasma wad when I play something in that port.

Edited by seed

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7 hours ago, seed said:

I still can't say I hate the plasma sound, but it is very annoying that it is so loud in certain ports, worst offender being PrBoom with 32 sound channels enabled here since its sound system is so crude and unsophisticated - 32 channels here means just that, a 4x channel increase (from 8) with no attenuation whatsoever, so every sound just plays on top of each other, the more there are, the worse it gets.

 

well, i really hate the plasma sound, when i have to make danmaku with plasma shoots, with spawning a circle of plasmaballs the sound saturate and break my ears.

i think the freedoom plasma sound is better

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9 hours ago, johnfrinky said:

I like the original sound of the plasma rifle and like it better than any of the several modified sounds I've ever heard

Can't say "this" enough.

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31 minutes ago, URROVA said:

 

well, i really hate the plasma sound, when i have to make danmaku with plasma shoots, with spawning a circle of plasmaballs the sound saturate and break my ears.

i think the freedoom plasma sound is better

I thought that I was the only one with the problem with the plasma sound in clusters.

 

So thank god I'm not the only one!

 

Edited by DownloadTheseSweetViruses

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I don't really care for Ultimate Doom WADs. Screw playing without the SSG and Doom II's expanded bestiary. I'm never touching Ultimate Doom again or any WAD made for it.

Edited by paturn

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I recently realized that in most situations I prefer to use a chaingun to fight revenants instead of the super shotgun.

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I'm not certain whether I've posted in this thread or not (I won't bother going through 83 pages), but anyway...

 

I'm not sure these opinions are controversial exactly, because I haven't paid that close attention to the general consensus of things (I mean I like what I like), but here goes:

* Tom Hall had some of the best map ideas.

* Sandy Petersen is not a bad map maker, only a crude one. (I'll admit that he's the author of my most hated IWAD map, however).

* MAP13 in DOOM 2 - Downtown - is a good map.

* TNT is good.

* Plutonia has a few serious flaws in it's approach to difficulty.

* E2 and E4 from Ultimate DOOM are good. I don't exactly enjoy E3 that much, but it has a few relatively nice maps.

* Slaughter maps are, in general, snorefests.

* The chainsaw is useful.

* The SSG is a bit too powerful and is not even the most fun/satisfying weapon to use.

* The original graphics are terribly inferior to DOOM 64's, and the latter should've become the modus operandi for playing classic DOOM.

 

I think that's about it.

Edited by Cinnamon Killjoy
Grammar.

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1 hour ago, jmac said:

I recently realized that in most situations I prefer to use a chaingun to fight revenants instead of the super shotgun.

 

For abusing pain chance? I think that's why I end up doing the same.

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4 hours ago, paturn said:

I don't really care for Ultimate Doom WADs. Screw playing without the SSG and Doom II's expanded bestiary. I'm never touching Ultimate Doom again or any WAD made for it.

 

I can agree with the limited bestiary - that makes DOOM 1 WADs a bit... Tiresome. But the lack of SSG I've never been bothered by since those type of WADs don't tend to throw too many tanky monsters at ya.

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9 minutes ago, Cinnamon Killjoy said:

I'm not certain whether I've posted in this thread or not (I won't bother going through 83 pages), but anyway...

 

I'm not sure these opinions are controversial exactly, because I haven't paid that close attention to the general consensus of things (I mean I like what I like), but here goes:

* Tom Hall had some of the best map ideas.

* Sandy Petersen is not a bad map maker, only a crude one. (I'll admit that he's the author of my most hated IWAD map, however).

* MAP13 in DOOM 2 - Downtown - is a good map.

* TNT is good.

* Plutonia has a few serious flaws in it's approach to difficulty.

* E2 and E4 from Ultimate DOOM are good. I don't exactly enjoy E3 that much, but it has a few relatively nice maps.

* Slaughter maps are, in general, snorefests.

* The chainsaw is useful.

* The SSG is a bit too powerful and is not even the most fun/satisfying weapon to use.

* The original graphics are terribly inferior to DOOM 64's, and the latter should've become the modus operandi for playing classic DOOM.

 

I think that's about it.

Your last point is golden.

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Doom 3 is a bad game.

Maybe that's not as controversial an opinion as it used to be--I've certainly seen more people expressing it in recent years--but the general consensus still seems to be that it's a great, classic title. It's really not.

Doom 3 tries to be all things to all people and fails miserably. It tries to be an action game appealing to fans of the franchise, but its cramped corridor design, unsatisfying weapons and reliance on teleporting enemies and monster closets fail to deliver. It tries to be a horror game, but the "horror" relies entirely on repetitive jumpscares and a flashlight mechanic that (whether you're playing vanilla or BFG) only makes sense if you accept that people in the future figured out interplanetary travel and directed energy weapons but somehow forgot how to make a functional portable light source. It tries to capitalize on the innovations that games like Duke 3D, Half-Life, System Shock and Deus Ex brought to the genre, but the puzzles are gimmicky and annoying and the plot is laughably bad.

Best thing I can say about it is that the engine was a huge technical advancement and gave other developers the opportunity to make some good games. I'm just glad that id ditched it and decided to make the recent games closer to the originals in tone and feel, even though mod support has been piss-poor under Bethesda.

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If It wasn't for Doom, and the community that stands behind it, I don't believe I would be the person that I am today.

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11 hours ago, CivilianM91 said:

RoE largely plays better than base D3.

 

5 hours ago, Fireseth said:

Doom I (Registered) > Doom II

 

These are actually kinda sorta popular opinions BTW.

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26 minutes ago, Fireseth said:

Popular but controversial ;)

Well, they don't share the same meaning. Generally speaking, Doom 2's maps are pretty divisive in design - map13 and map24, for instance.

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5 hours ago, Fireseth said:

Doom I (Registered) > Doom II

Doom I (Shareware) > Doom I (Registered)

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10 minutes ago, Fireseth said:

Here's an actual controversial opinion kind of about Doom-

 

I like the term Boomer Shooter. It just flows so much easier than Retro Shooter, and it looks cooler 😏


That just makes me think that the game is going to start complaining about the kids these days spending all their time on their phones.

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10 minutes ago, JuanchoES said:

Alien Vendetta is way better than scythe and scythe 2 

Wouldn't say that's a controversial opinion.

Spoiler

Just the truth.

 

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Just now, Juza said:

Wouldn't say that's a controversial opinion.

  Hide contents

Just the truth.

 

I think is controversial because people LOVE so much scythe 2 and many people say that is the last "Great wad"

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I've got one: Doom 3 is a better game than RoE. For one reason alone: The Artifact. It's simply gamebreaking, you can just spam it over and over again due to the abundance of corpses in the game, and you're pretty much unstoppable until it runs out.

 

On the other hand, if you choose not to use it, you'll find yourself fighting tons of overly beefy monsters like mancubus and that new thing with the TV mouth, which takes away from the brevity of the game's combat (which the one thing I think Doom 3 does better than the others, from a gameplay point of view).

 

It's a shame, the temporary boost it gives you could make planning out your path through the level more interesting (sometime D3 sorely needs due to its linearity and simple combat), but they trod all over it by letting you use it so frequently :p

Edited by xdarkmasterx

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7 hours ago, Cinnamon Killjoy said:

 

I can agree with the limited bestiary - that makes DOOM 1 WADs a bit... Tiresome. But the lack of SSG I've never been bothered by since those type of WADs don't tend to throw too many tanky monsters at ya.

If one plays continuously, it's not really a problem as you can mow down demons and cacos with the chainsaw and take down barons with rockets. But if you're a pistol starter, you won't always have the tools or sufficient ammo. Shotgunning them is rather tedious. 

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9 hours ago, Cinnamon Killjoy said:

* Slaughter maps are, in general, snorefests.

Care to elaborate? Just curious.

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On 12/20/2020 at 1:48 PM, paturn said:

If one plays continuously, it's not really a problem as you can mow down demons and cacos with the chainsaw and take down barons with rockets. But if you're a pistol starter, you won't always have the tools or sufficient ammo. Shotgunning them is rather tedious. 

 

Hmm, I am a pistol starter actually. I guess I just don't mind going for an early-level sprint hunting for more reasonable weapons to fend of Cacos and Barons. That can be more or less annoying to do depending on the map author's approach though.

 

Like I definitely see why people dislike DOOM 1 WADs for that reason, I just don't seem to mind it that much.

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On 12/20/2020 at 4:23 PM, Andromeda said:

Care to elaborate? Just curious.

 

Well I generally find maps that do more with less way more intriguing. Slaughter maps get kind of repetitive in that it's one arena with a big clump of monsters, then repeat. Also the solution generally just devolves into abusing infighting.

 

I guess I was a bit harsh with my original statement though. Slaughter maps too definitely range from crap to genius also depending on the map author. I guess I personally just find them a bit crude.

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I don't enjoy Ancient Aliens. I stopped playing before reaching MAP15. I know it's a very high effort megawad and it indeed deserves all attentions it got, but-- somehow i don't enjoy it as much as i enjoy other megawads. I think it's because i prefer fighting in tight areas, just like in Sunlust and Going Down.

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