baja blast rd. Posted February 2, 2016 Mod note (11/04/21): Locked because people are using it (and Doom General) as a lazy negativity dump a lot more lately. Mod note (5/27/21): Guidelines for people posting... A lot of this thread is not particularly serious. Not all contributions to it have to be motivated by frustration or anger. If you have a Spicy Take, it's often a good idea to back it up with at least a sentence or two of insight or reasoning and to avoid attacking anyone in particular. Negative opinions are perfectly acceptable, but that doesn't make this a dump to say baity or false things, and sitewide rules are still enforced. Insulting people, for example ("skillsaw is a huge poopyhead who makes Bieber-diaper maps"), is not allowed just because it's this thread. Guidelines for people responding... This is the controversial opinions thread. There is a chance something you read might piss you off, even with the above guidelines. If you can avoid biting on something you suspect might be a waste of time, that is probably a good idea. If you find yourself constantly drawn into the same arguments, it's probably a good idea to not open the thread. General thoughts... ~90% of this thread is fine. It is even amusing or constructive at times. It does a good job of containing hot takes that might be their own threads or spill into other actual-good threads. Plus, it's good that people have a place to blow off steam about Doom. That's why this thread is still around, despite its clear potential for and obvious history of dumpster fires, shitstorms, and even, once in a while, shitfires. Occasionally there are some heated disputes that get overly personal. These guidelines were created to help minimize those. EDIT 2020: I disown this thread and regret starting it... Of course, the way these threads usually turn out, it's probably going to be a compilation of pseudoedgy opinions that most people actually believe, but whatever. Anyway: I'm getting extremely tired of the term "slaughter" in any form. The fact that it even exists bunches up my panties because it normalizes "non-slaughter gameplay" and positions slaughter in some kind of niche, when -- to me at least -- a lot of what people consider slaughter gameplay is NORMAL Doom, and you have to go way up to Sunder or CS2 scale before I consider a map a slaughtermap. How about we call slaughtermaps just maps, and invent the term "WEENIEMAP" for the combat-centric maps that don't fit the slaughter or claustrophobia or whatever else categories. (Yes, I also think it's fine -- nay, CORRECT -- to retroactively relabel old maps once considered to be slaughtermaps according to the evolved standards and expectations of the present day. Fluidity of language and all.) 7 Share this post Link to post
AD_79 Posted February 2, 2016 I agree with your points about the misuse (or hell, even the use itself) of the word "slaughter", it's definitely irritating to me when people just slap that label on any old map just because it has a larger-than-normal volume of monsters. Controversial opinion: I don't like Doom 1 much. Aside from a few maps in E4 it just bores me. 1 Share this post Link to post
Fonze Posted February 2, 2016 My controversial opinions: I like the pistol as-is. Though I will say that in Doom 2 when they added a SSG they could have also added a magnum/quadshot like scifista mentioned somehwere or something. I like lost souls and PE's as-is as well. "Into the Beast's Belly" was a great track off TNT: Evilution. Could have been longer, though. I like the IoS and MAP30 of TNT's beginning puzzle was creative and fun to figure out. 2 Share this post Link to post
Cynical Posted February 2, 2016 Petersen maps > Romero maps. Plutonia > Doom 2 > E4 > E3 >>>> E2 > E1 >>>> Evilution 11 Share this post Link to post
Noiser Posted February 2, 2016 (edited) I don't know if this is really controversial, but anyway: I like corridors, small mazes and some cramped areas. I think they can work if well designed. Just a guess. Edited April 2, 2020 by Noiser 8 Share this post Link to post
Superluigieth1 Posted February 2, 2016 The Urban maps are alright. Judas23 and D5M1 are good Duel maps. 0 Share this post Link to post
Chezza Posted February 2, 2016 Sure I will spark the flame a bit just like last time: 1. Slaughter Maps are more of a stress test than a level and an attempt at re-creating fun at an aged game where all stock resources feel incredibly exhausted. Granted mass killing is fun and we all have our preferences, but a map like Romero's latest is superior than most if not all slaughter maps. 2. Brutal Doom brings some elements to Doom that improves the game. 3. I believe not enough people are mapping and using modern sourceports. How people prefer to frequently play Doom without mouse-look I will never understand. 4. The Spider Mastermind is cooler than the Cyberdemon. Have at me. 9 Share this post Link to post
fraggle Posted February 2, 2016 Thy Flesh Consumed sucks. Ragtag bunch of ugly levels thrown together with no coherent progression, and it doesn't fit the rest of the story properly. They should have just released Registered Doom to retail and not bothered. They should have kept on Tom Hall and never hired Sandy Petersen. E2M2 is proof of this. 4 Share this post Link to post
Spectre01 Posted February 2, 2016 1. BDv20b's megawad has the best looking outdoor/city maps in Doom. The visual quality and realism are almost on par with something like Half-Life, if you ignore the sprites. 2. Playing without free look is annoying as hell. Few things are as frustrating in Doom as getting shot from above or below without being able to see the enemy. Especially considering that many of the recent megawads include a lot of verticality in the level design. There's no good reason for it other than "keeping it oldschool." I played Doom and Duke 3D with a keyboard in the 90's and it's not something I'm willing to put up with today. 3. Infinitely tall actors are infinitely irritating. I enjoy the increased performance in GLBoom+ but will not use it unless the map is uplayable in GZDoom/Zandronum. Especially if said map is spamming Cacodemons and Pain Elementals. 4. The Icon of Sin was alright in Doom 2 and disappointingly reused in Plutonia/TNT. Then every megawad maker thought it was great idea to slap it in their map 30. Also, if free aiming breaks your IoS fight then it's a poorly designed fight in the first place. Be more creative than "you have to be at point X to shoot 3 rockets to win." 5. Slaughter maps are only fun if ammo management is an actual factor. The player should be forced to switch weapons depending on the situation and not hold fire on the BFG for the entire level because it's flooded with cells. I BFG'd a Lost Soul on Scythe 2's map 28. 6. Stop the Revenant spam. 4 Share this post Link to post
Linguica Posted February 2, 2016 id didn't really know what they were doing with Doom and mostly got really lucky. 26 Share this post Link to post
HorrorMovieRei Posted February 2, 2016 I wish the final boss was another boss monster like the Cyberdemon or Mastermind instead of the Icon of Sin. A really bullet spongey one, with a powerful attack(s). 6 Share this post Link to post
printz Posted February 2, 2016 I don't like the secret level music of TNT that oh-so-many love. It's melodramatic. It's wrong to put fast-paced music (like Castlevania's?) in Hexen wads. In fact it's often better to just use the stock Hexen music in pwads. 0 Share this post Link to post
Graf Zahl Posted February 2, 2016 Alien Vendetta is a pretty average mapset. (I never could warm up to it. If there's some greatness in there, it's going completely past me.) 0 Share this post Link to post
Touchdown Posted February 2, 2016 Linguica said:id didn't really know what they were doing with Doom and mostly got really lucky. That's also the case with other games, such as Duke3D. That's why 3DR didn't know how to make a proper Duke sequel (and why id has spent 8 years making DOOM4). 4 Share this post Link to post
durian Posted February 2, 2016 The original IoS is fun, and a good final boss. 4 Share this post Link to post
T-Rex Posted February 2, 2016 Hell Revealed isn't really a slaughter mapset. It's just a set of maps that have tough-as-nails gameplay, just like Plutonia. To me, Plutonia and HR are like brothers, considering both have been created by two people respectively. I always liked Tom Hall's level design style. In fact, I think Refueling Base (Doom 2 Map 10) is pretty good along with all his other maps Sandy Petersen worked his "magic" on, although John Romero did a really good job with Command Control (Doom E1M4). Rise of the Triad is a much better FPS game to me, even though Doom is great. Yeah, I'm a RotT and Apogee fanboy. 1 Share this post Link to post
june gloom Posted February 2, 2016 Rise of the Triad has some cute ideas, great music, and levels that are basically "Help! Tom Hall is drunk, he's locked himself in his office and he has a gun!" Return of the Triad is what ROTT should've been. 0 Share this post Link to post
jmickle66666666 Posted February 2, 2016 Linguica said:id didn't really know what they were doing with Doom and mostly got really lucky. 0 Share this post Link to post
dew Posted February 2, 2016 durian said:The original IoS is fun, and a good final boss. Daaaaaamn, this thread is heating up! 2 Share this post Link to post
RoyBatty Posted February 2, 2016 fraggle said:Thy Flesh Consumed sucks. Ragtag bunch of ugly levels thrown together with no coherent progression, and it doesn't fit the rest of the story properly. They should have just released Registered Doom to retail and not bothered. They should have kept on Tom Hall and never hired Sandy Petersen. E2M2 is proof of this. ^ This 1 Share this post Link to post
gaspe Posted February 2, 2016 fraggle said:Thy Flesh Consumed sucks. M2-6-7 are good maps. But yes, the rest is awful. 0 Share this post Link to post
Ribbiks Posted February 2, 2016 the premise of this thread is sort of what people already use the confessional thread for, it would seem. But ohwell, time-2-b-edgy: ++ IoS and Chasm are the D2 maps I remember most fondly. though the fact that I was never good enough to play without cheats back then probably had something to do with that :p ++ I enjoy switch hunts, inescapable pits, mandatory secrets, etc. if they mesh with the map atmosphere ++ ToD is my favorite active mapper atm, I admire his unwavering conviction to hardcore/puzzly maps -- masochistic and/or large-scale maps are pretty much the only thing that catches my interest nowadays. I'm guessing NGM2 will be coming out soon, at least.. -- modifications to stock mechanics (weapons, monsters) are a huge turn off 99% of the time. s2 additions are a notable exception. -- superfluous palette modifications are bothersome (brb, channeling the disgruntled-grandpa energy that memfis left behind) 0 Share this post Link to post
j4rio Posted February 2, 2016 Doom1 is boring and without the addition of doom2 stuff the game wouldn't gather nowhere near as much custom content as it managed to. 5 Share this post Link to post
Avoozl Posted February 2, 2016 Gez said:E2 > E1 Heretic > Doom I loved E2. 1 Share this post Link to post
nxGangrel Posted February 2, 2016 Zombies and pistol should be stronger. Demons should be faster. Hell knights shouldn't exist. Enemies should have better variety, like in quake. The weapons should also have a wider variety, and should have been more unique. The brick textures should be replaced with more modern textures. E3, shouldn't have non secret health, ammo, and weapon pickups. It's hell for fuck sake. 2 Share this post Link to post
ABRACADABRA Posted February 2, 2016 E2 and E3 is good in memories but really is (mostly) boring Doom 2 is filled with filler-crap maps in the middle Doom 3 is actually a good remake. heck, there is even airlocks/lifts at the end of the maps, just as was planned for the original I found, that when I replay D1 I usually stop right after E3M8 and never play through E4 Master Levels is mostly boring. The real Master Levels is already in the games 2 Share this post Link to post
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