RetroNuva10 Posted February 2, 2016 I've never really seen any solid documentation on how to play a .pk3 with zDoom. Could someone explain how? 0 Quote Share this post Link to post
Tango Posted February 2, 2016 just like you use a wad! at least if all you're doing it is loading it to play, that is. pk3 is more or less a zip file containing all the wad's assets in a more organized way than a wad file, but you can run it the same way you'd run a wad file. so either using -file c:\games\doom\lol.pk3 when launching from the command line, or adding the pk3 to a list of files to load from a wad launcher or something. does that help? 0 Quote Share this post Link to post
Kappes Buur Posted February 2, 2016 If you want to create a pwad as a pk3 file http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement If you want to just play a pwad in the pk3 format http://zdoom.org/wiki/Installation_and_execution_of_ZDoom Sometimes you'll find a zip file inside a pk3 file in which case you have to unzip the pk3 file first, then play the zip file. If the pk3 file contains just the resource structure or a wad file then simply drag and drop the pk3 file onto the GZDoom, ZDoom or Zandromum icon or exe file. 0 Quote Share this post Link to post
RoyBatty Posted February 2, 2016 I tend to put different mods into their own directory with (G)ZDoom open the (g)zdoom-(username).ini and find the section [Global.Autoload] then add the pk3 into this section with Path= For ex.. [Global.Autoload] Path=doom2_sc55_ogg_v1.2.pk3 You can add multiple pk3's here which (G)ZDoom will then autoload Alternatively you can just drag and drop the pk3 onto (g)zdoom.exe 0 Quote Share this post Link to post
RetroNuva10 Posted February 2, 2016 If you're asking me to find Path=, I don't see any under [Global.Autoload]. Unless you're asking me to add Path=[etc..]. If so, where? EDIT: I understand now. EDIT+: It worked when I dragged it to zDoom.exe. Thank you all for the help! 0 Quote Share this post Link to post
Zemini Posted February 2, 2016 Is there a wad -> pk3 auto onverter or do I have to do it myself? I am worried I might mess things up. 0 Quote Share this post Link to post
wallabra Posted February 2, 2016 Why convert WADs to PK3s when WADs are more compatible with more ports than PK3s, that IIRC are only compatible with ZDoom? 0 Quote Share this post Link to post
Zemini Posted February 2, 2016 Well I used Flats as textures and vice versa. It is no longer compatible with Vanilla anyways. Not too mention the fact that I WILL have some Cyan and shades of Purple for some sprites which is outside the limited 256 playpal crayon barrier. GZDoom or get out! 0 Quote Share this post Link to post
wallabra Posted February 2, 2016 Still, why do you want to convert WAD to PK3? Just to spend work and time converting? 0 Quote Share this post Link to post
Jaxxoon R Posted February 2, 2016 Because it's easier to navigate, maintain, and organize and better for larger projects since the pk3 structure uses less ram then wads do. 0 Quote Share this post Link to post
scifista42 Posted February 2, 2016 Converter: http://baghead.drdteam.org/unwad.xml 0 Quote Share this post Link to post
Zemini Posted February 2, 2016 On 2/2/2016 at 7:25 PM, Jaxxoon R said: Because it's easier to navigate, maintain, and organize and better for larger projects since the pk3 structure uses less ram then wads do. Expand This so much. It also reduces the file size but that really isn't much of an issue anyways. On 2/2/2016 at 7:27 PM, scifista42 said: Converter: http://baghead.drdteam.org/unwad.xml Expand thanks; You are just always there too help! 0 Quote Share this post Link to post
RoyBatty Posted February 3, 2016 On 2/2/2016 at 7:27 PM, scifista42 said: Converter: http://baghead.drdteam.org/unwad.xml Expand Thanks too! 0 Quote Share this post Link to post
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