LordTestes Posted February 10, 2016 AirRaid said:Okay two things. Because id want every player to be able to access every piece of user made content equally. Now you know. You don't even know what the limits of snapmap are. Nobody really does. Even the gameinformer guys and the other journalists didn't get to play with a final version, many options were missing. So how about you quit your entitled whining until you know exactly what you're talking about? Whining? Read my posts carefully and see the speech I use or go to an English class and learn it. You should know that I wasn't whining, I was making an opinionated statement using words, particularly "if". Also, I stated things that the developers said. I never said I KNEW! Don't be condescending or rude against other people for voicing things respectfully, whether you're an admin or not. You seem to be negative against someone who cares 0 Quote Share this post Link to post
LordTestes Posted February 10, 2016 Jaxxoon R said:Understand that these are two very different things. It's one thing to be able to work with a detail level of about 256 walls and 128 floors/ceilings per screen, but to basically develop a level for a modern triple A game? And not being paid to do so? Years. Years, my son. And after Rage flopped like it did (a whole 1 mod on MDB and it's a balance tweaker weeee), it's understandable id is as hesitant as it is to spend time and money on writing documentation/making their tools actually sane and usable by the public just for the possible payoff of fan content a couple of years down the line (which, by then, another game might be well on the way). Really though, even if id doesn't release tools, if people really want to mod this game they will mod it as long as id doesn't go out of their way to lock everything down. Just looks at Sonic Generations and Lost World, for example. Now as for Snapmap, it's basically if Mario Maker was packaged with a full-length game. There's a lot you can't do in Mario Maker that you can do by modding Mario World, but there's a huge ratio between those that know SNES assembly and those with decent level design skills, so you'd see a lot of basic layout/palette edits anyways up until recently when it became piss easy to insert things like custom music, graphics, blocks, and enemies. And you'll still see a lot of those same things shared between hacks. There's also the fact that being able to hand a simple code to someone is far more convenient that saying: "Go here to webzone A and search for [title] and download a patch file and get a rom and patch it with on of 57 patchers of which only one is currently being developed still and will work but they're all based off of one another so they all have similar names and are confusing as fuck and patch the rom and hope that you have a good dump/the right revision version." It's always really great when a game has support for mods, and really I hope this game is no exception, but I'm not holding my breath. Especially after id's essential "maybe" on the whole affair after that one interview. Yeah, I'm not holding my breath either. I'm not nearly skilled enough to mod for a game like this, so SnapMap would be my get-away. I just took what id software said previously and related it to their current stance in all of this. Hopefully everything turns out great though, and maybe if the game gets good enough reviews and revenue we could see more to come on all of this if it doesn't meet or exceed current expectations when it does come out. 0 Quote Share this post Link to post
MrDeAD1313 Posted February 12, 2016 Don't know what thread this is best suited for, but on the Doom twitter they say that depending on the difficulty setting the games campaign can last about 13+ hours. Kinda made me smile a little bit :) 0 Quote Share this post Link to post
Chubzdoomer Posted February 12, 2016 MrDeAD1313 said:Don't know what thread this is best suited for, but on the Doom twitter they say that depending on the difficulty setting the games campaign can last about 13+ hours. Kinda made me smile a little bit :) I'm honestly not as concerned with how long it will last as I am with how replayable it will be. I can still replay the campaigns for DOOM and DOOM 2 and surprise myself by finding secrets I'd missed in the past or catching details that I'd completely glossed over before. Sadly, I can't say the same for 90-95% of modern shooters. 0 Quote Share this post Link to post
MrHofmann Posted February 12, 2016 https://twitter.com/DOOM/status/697883390821982208 0 Quote Share this post Link to post
MrDeAD1313 Posted February 12, 2016 Hofmann said:https://twitter.com/DOOM/status/697883390821982208 Whoops. Sry bout that 0 Quote Share this post Link to post
MrDeAD1313 Posted February 12, 2016 chubz said:I'm honestly not as concerned with how long it will last as I am with how replayable it will be. I can still replay the campaigns for DOOM and DOOM 2 and surprise myself by finding secrets I'd missed in the past or catching details that I'd completely glossed over before. Sadly, I can't say the same for 90-95% of modern shooters. ^ I hear that. I completely agree, though it is nice to see that it'll be a lengthy playthrough. I'm betting there will be plenty of secrets to go back after a time or 2 more at least 0 Quote Share this post Link to post
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