Zexxy Posted February 16, 2016 MrInternational said:I would be happy if we had at least 3 Demons to choose from. IMO choosing from two can get boring in the long run, but that's just me. From the leak, it looks like we will have 5 (currently). The Revenant Baron Of Hell Mancubus Prowler Harvester Those are all the demons that are apparently playable. 0 Quote Share this post Link to post
The Civ Posted February 16, 2016 That's a pretty damn good selection. I was kind of hoping for the Pinky and Archvile being playable too, but that's still really good. 0 Quote Share this post Link to post
Zexxy Posted February 16, 2016 The Civ said:That's a pretty damn good selection. I was kind of hoping for the Pinky and Archvile being playable too, but that's still really good. Yeah, I was hoping for Pinky as well. Archvile would be very cool as well. I'm surprisingly excited for Mancubus. Mancubus and Baron, those two will probably be my first two picks. We'll have to wait and see what the Prowler and Harvester can do, apparently Prowler has something to do with pouncing, and Harvester can shoot beams and explode. 0 Quote Share this post Link to post
BluePineapple72 Posted February 16, 2016 I don't know how the mancubus will work, his fat butt will have a hard time crawling up ledges and stuff 0 Quote Share this post Link to post
Chezza Posted February 16, 2016 Classic and modern multiplayer classes tend to have 4 choices. If ID Software intended this then you should expect a balance of support, heavy, speed and the final being either a jack of all trades or a miscellaneous power. Getting the Demons balanced with the intention for a monster vs player game is less likely though, but I imagine there would be a Cacodemon, Baron, Pinky and Revenant. Although the pinky would need some added abilities like charge, a much deadlier bite and boost of speed or something to strengthen him. Honestly though I would like an Alien vs Predator style playable Imp that can climb walls and grab players doing both harm and temporary stunning them. However first person wall climbing / roof hopping can make for confusing gameplay and nauseous gamers so that's unlikely. 0 Quote Share this post Link to post
AirRaid Posted February 16, 2016 There's only ever one demon at a time, though. So there's not really any balance issues other than too much/too little HP. 0 Quote Share this post Link to post
BluePineapple72 Posted February 16, 2016 I'm thinking that the prowler is gonna do some kind of prowling stuff 0 Quote Share this post Link to post
Chezza Posted February 16, 2016 AirRaid said:There's only ever one demon at a time, though. So there's not really any balance issues other than too much/too little HP. Sorry, I forgot to refer to my previous post about a potential custom game being made via Snapmap being Human vs Demon. If this was the case it would already be included with the game though. But time will tell if it's plausible for players to create a balanced mode, yet alone the mode itself. 0 Quote Share this post Link to post
Zexxy Posted February 17, 2016 AirRaid said:There's only ever one demon at a time, though. So there's not really any balance issues other than too much/too little HP. Apparently there is also a gamemode like demons vs humans, something like the Dead Space 2 multiplayer? 0 Quote Share this post Link to post
MrHofmann Posted February 17, 2016 Zexxy said:Apparently there is also a gamemode like demons vs humans, something like the Dead Space 2 multiplayer? I was hoping for something like this, hope it's something like Half-Life mod Natural Selection. 0 Quote Share this post Link to post
BluePineapple72 Posted February 17, 2016 Yeah I'm looking forward to see what the new demons play like *edit* I got losered and put a reply in the wrong thread :~| 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.