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So whos going to make Plutonia in snapmap?


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Add TNT Evilution to the wishlist.

Edit: Actually, I take that back. Based on the past years of observation, there are very few maps created by the modding community since Quake 3. Take Doom 3 as an example, was Phobos (no offense to specify name but this is prolly the only one that stands out in my mind) ever finished as a complete product or has the project already been scrapped? Haven't really followed up on that much. But if my hunches are right, custom maps since the post-Quake 3 era are too time consuming and too complex to build. People who make maps on their free time recreationally easily lose interest in retaining the project.

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AirRaid said:

How about no?

You're stilling thinking about this all wrong. Recreating some other Doom level, whether it's an original one or something someone else made, is the laziest, most boring thing you could think to do.

Think of it like drawing a picture. You could draw something fresh, something you've just thought of, with these new tools you've been given. Or, you could take a piece of tracing paper, and reproduce a shoddy copy of something someone else drew.


+1

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As someone who maps for both doom games and 3D shooters; someone who models, mods and is learning animation... I feel SnapMap will be ~awesome~ to quickly gain exercise in creating game play scenarios and even interpretation of classic stuff.

Even if I can't create my own art I can still invoke creativity. 'Gotcha' from DooM 2 can feature a Elite super Baron infighting an armored Acid Manc (aka "the battle of the green energies"), and imagine e if we can mix and match tech and hell? Remember that these each have different types of areas to choose from and assets to populate your map with.

When there's a will, there's a way - and I see am opportunity to create a mappers' name for oneself while still building upon classic mod skills... Resulting in an even more round dedicated modder who actually has more to show. As previously stated, traditional modding takes TIME - Phobos is 10 years coming - but someone who can understand what makes a good level PLUS be able to churn out animation, art pieces etc is a greater asset....

Now to model mushrooms that burst open and spew gas for Unreal.... :D :D

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Well, Bethesda didn't released fallout 4 modding tools yet, but there mods that adds new "prefabs" in settlement building. Can we expect that new prefabs can be added to doom?

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AvalonLT said:

Well, Bethesda didn't released fallout 4 modding tools yet, but there mods that adds new "prefabs" in settlement building. Can we expect that new prefabs can be added to doom?

Highly unlikely since id tech 5-6 do not accept anything but resources. data and to pack that we need id studio, wich also means that prefabs can only be created within id studio. Do not compare ancient F4 engine data with id tech 56

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I feel like we should at least expect some DLC in the form of new prefabs and new ways to adjust game logic. If id is smart (and Bethesda approves), then we'll slowly get new toys to play with as people get comfortable with SnapMap. I'm looking forward to seeing what interesting things people will do with the editor, but I'm going to be slightly disappointed if all you can make, architecturally, are techbases. It's difficult to imagine creating modular assets for say, hellish or outdoor areas, that could somehow work as easily as existing prefabs.

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I would love to see new "lego blocks" for snapmap :) New stuff like new rooms, scripts, assets and environments if released in some intervals could add a lot of popularity to doom fans and encourage community to be creative. It will prove that id software is mature developer that understood that they need to take care about their games after release. It will fix what they have done with RAGE and it's lack of modding tools at release (I remember Tim Willis talking about lot of additional content that will be released to fill world). Id software could make different contests like design Your own item You want to see in game or design Your own escort mission that do not suck.

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Gzegzolka said:

I would love to see new "lego blocks" for snapmap :) New stuff like new rooms, scripts, assets and environments if released in some intervals could add a lot of popularity to doom fans and encourage community to be creative.


That'd be great, just so long as they didn't charge for them. I'd hate to see SnapMap become a money racket. "$4.99 for a few new rooms and props!"

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I'd be ecstatic to see the Dwango5 wad be remade in snapmap, even if it's just the first level. The only other thing I'm wondering is if eventually, maybe snapmap won't be the only course of action for modding. ID is making it out to be this amazing utility, but it's potential is incredibly limited unless it allows for custom models.

I can't imagine "military corridor creator" would be all that amusing after the first couple of times.

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I don't think the new Doom engine can support that many revenants in one level or on screen at once.

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Job said:

I don't think the new Doom engine can support that many revenants in one level or on screen at once.


Tony_kornheiser.ACS

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I'm wondering if it's possible to recreate my favorite maps such as E1M8, E2M2, E3M1 and also if it's possible to recreate some maps from Doom 64 as well?

Doom 64 is my favorite Doom game, and it'd be really cool to see a remake of Staging Area in Doom (2016)! =D

But I doubt it.... I mean it'd be cool to see it, but I don't think it could be remade in Snapmap.

Scythe 2 MAP01 would also be great as well, but I don't know if that can be recreated.

I really hope that Doom (2016) Snapmap isn't that limited. =P

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Voros said:

... this might be true (if you look at it from an eagle eye view. But in game, it MIGHT look a lot better (it id Tech 6 man, not id Tech 1)

I'm not saying it will look bad..it's just a sketch of what to expect in terms of layout.

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I imagine it might be possible to make your own rooms (This can be done quite easily).

Simply, you have base length and width. Players can edit those parameters to expand the room size. When they're done with that, they can then trim / add sections (Like, change the shape of the room), and add second floors and such. And then the final touches would be adding Nukage / Magma chasms, and entrances (Where other snapmap pieces can connect). Really, it Isn't that hard to implement this kind of stuff, this should be easy for a casual to use.

Now, if this does get implemented (I doubt it, but you may never know), You can recreate some of the classic maps. Just not the ones that are too complicated. Essentially what I'm saying is that Making your own snap-pieces would be a great Idea.

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id.dav said:

I'm not saying it will look bad..it's just a sketch of what to expect in terms of layout.


To be fair, you can make more than an empty room in this. So replacing the zig-zag path room with an empty one isn't a fair comparison. And the secret areas you removed could be replaced with another area to replace them as well.

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PsychoGoatee said:

To be fair, you can make more than an empty room in this. So replacing the zig-zag path room with an empty one isn't a fair comparison. And the secret areas you removed could be replaced with another area to replace them as well.

What do you mean empty? Prefab is already a designed room....there's nothing you can do with it...also to add a secret passage I need additional portal....so there have to be a prefab with 3 available portals and it should somehow fit the design of e1m1. You do realise you can't do zig-zags or anything like this unless prefab room is intetionally made with those designs?

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id.dav said:

What do you mean empty? Prefab is already a designed room....there's nothing you can do with it...also to add a secret passage I need additional portal....so there have to be a prefab with 3 available portals and it should somehow fit the design of e1m1. You do realise you can't do zig-zags or anything like this unless prefab room is intetionally made with those designs?


i do recall reading in some interview that you actually could place doors anywhere in the rooms to connect to some others

its pretty cute of you to actually take valuable time into making that picture though

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Almonds said:

i do recall reading in some interview that you actually could place doors anywhere in the rooms to connect to some others

its pretty cute of you to actually take valuable time into making that picture though

I highly doubt that.
Thanks! It took 10 mins though)

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id.dav said:

I highly doubt that.


Where are you getting specific details like not being able to choose where a Door goes?

And I've seen you can put stuff in rooms from the brief videos we've seen, like putting barrels around etc. And I heard somebody mention you can make rooms with multiple levels, stairs etc.

Unless all the pre-fabbed elements are completely empty rooms, there might be something along the lines of the zig-zag path room.

I'd really have to wait and see, but even with pre-fab elements you could make a much more complex map than the parody one you made there.

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Take a carefull look here:

Do you see those orange dots in the schemes below....now what do you think it is? Now enlighten me please how we are suppose to add portals to predefined shapes? Adding barrels and boxes are not editing the shape...you do realise this, don't you?

Cos my freind SnapMap looks like a parody in comparison with E1M1.

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id.dav said:

Take a carefull look here:
http://i.imgur.com/f5rrbgw.jpg
Do you see those orange dots in the schemes below....now what do you think it is? Now enlighten me please how we are suppose to add portals to predefined shapes? Adding barrels and boxes are not editing the shape...you do realise this, don't you?

Cos my freind SnapMap looks like a parody in comparison with E1M1.


I asked a question, you answered it. Somebody else suggested the doors thing. I didn't want to enlighten anybody, just asking Qs. That said those are all very small rooms in the pic, maybe in a larger room you'd have more choices of where the door goes? Or several rooms to choose from with doors in different places, etc?

How about we add boxes to make a zig-zag path between the boxes? =D

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PsychoGoatee said:

How about we add boxes to make a zig-zag path between the boxes? =D


lmao. This is what I also thought since you can't make custom geo with it, people will probably play with the meshes then to create their "geometry" until they put them so much that it just tanks the memory :D

That's id's great snapmap for you..

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