david_a Posted February 18, 2016 The website Develop has an interview with Greg Punchatz about the work he did on the iconic Doom monster models. An interesting aspect that he covers is how stop-motion models for games improved over time before being phased out by computer-generated models. One tidbit at the end stood out:“At one stage id offered me points on the backend to take $500 off the price of one of the characters and I turned that down," he says.Ouch! 0 Share this post Link to post
david_a Posted February 18, 2016 I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings. 0 Share this post Link to post
Chezza Posted February 19, 2016 I bet Greg could make a "rejected" Doom model and make thousands off it. Wouldn't be ethical though. That is, if he even has the rights to sell any if he did. P.S. I loved RoboCop and its stop motion. This man is talented. 0 Share this post Link to post
princetontiger Posted February 19, 2016 What does he mean by points on the backend? 0 Share this post Link to post
princetontiger Posted February 23, 2016 Makes sense... I think Obi Wan (Alec Guinness) did something like this, but was screwed out of the verbal deal. http://www.cinemablend.com/new/How-Star-Wars-Producers-Screwed-Alec-Guinness-Out-Millions-67483.html 0 Share this post Link to post
fraggle Posted February 23, 2016 david_a said:I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings. This seems like a great opportunity to shamelessly plug the Artwork of Doom article I wrote for the Doom wiki a couple of months ago. 0 Share this post Link to post
Recommended Posts