Jump to content

The Animated Blood textures...


AirRaid

Recommended Posts

Eehhh... I've been slowly but steadily working on a Bloodfalls map... and the more I look at it the more I dislike the animated blood textures... Bfall1,2,3,4 and the 3 flats. I know the saying goes 'If you don't like it, make one yourself'... and I tried.... But I actually suck at creating original art. I tried recolouring/touching up the 'sfall' patches, but I can't get it to look like anything decent. I like the look of the sfall ones... and I'd like to see the Bfall ones looking similar.... I mean, bfall and sfall were identical in the original WAD, (probably just id being lazy, but meh), so I think they should tile in Freedoom too...

I'm done now.

Share this post


Link to post

How would the texture look if static, and scrolled using the boom special effects? I was thinking of submitting the sfall texture again as a custom so it didn't animate for e1m1.

Share this post


Link to post

Eh. Does boom just scroll it smoothly? I can't remember seeing many boom effects...

Anyway, I think I can scratch this topic already... I just spent an hour on this (I'm bored OK? :P) and I think I got it looking pretty good...

planettonyhawk.com/thcs/airraid/bfall.gif

I included the current Freedoom one for people who are to lazy to go look at it. I think the reason mine was looking too crap before was because it was too bright... I moved it to the greyer red scale in the palette and it looked a lot better. I'm rambling.

Share this post


Link to post

OK, so I missed that in my absence. I still think my blood texture is better... :P And ya, of course it'd look better smooth-scrolling rather than doing 4 frames looped.

Share this post


Link to post

Doesn't BOOM require line types for scrolling ? If so, the BFALL (etc) textures can't be static as it would mess up old pwads. Having a new version (like BFALLNA) that didn't animate would still be a good idea.

BTW, what do you think about adding a waterfall animation (basically a blueified BFALL or SFALL). That's one texture I always missed in standard DOOM.

Share this post


Link to post

Ajapted -

Jon said:

How would the texture look if static, and scrolled using the boom special effects? I was thinking of submitting the sfall texture again as a custom so it didn't animate for e1m1.


That's precisely what he said.

Share this post


Link to post
Ajapted said:

BTW, what do you think about adding a waterfall animation (basically a blueified BFALL or SFALL). That's one texture I always missed in standard DOOM.


I think thats a good idea.

Share this post


Link to post

Standard doom actually has support for WFALL[1-4] textures but the textures themselves arent in the wad. Strange eh? Anyway, I'll put them in.

Share this post


Link to post

Fraggle's also created entries to TEXTURE1 for static waterfalls-

where SFALL* (* = 1-4) is the animated textures,
SFALL is the static version;

same for BFALL, WFALL. Now go and make boom-scrolling waterfalls :)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...