DooM_RO Posted July 25, 2016 floatRand said:http://i.imgur.com/Hj5gAyn.png Trying to figure out theme, plus some layout. Darned difficult. Holy fucking shit. That is EPIC! 0 Quote Share this post Link to post
scifista42 Posted July 25, 2016 Talyian said:http://puu.sh/qdYxB/81c222bf41.jpg I like that semi-circular door and everything nearby, hinting that the seemingly small room between the two doors is some kind of a decompression chamber between 2 different areas - simple, but stylish. Mixing classic crates with improvised wooded ones in your other screenshots works rather well, too. However, the mono-textured walls, the large stone blocks on the floor, the tiling on the silver structures, and the ASHWALLs being used on large surfaces at all, don't look any good to me. 0 Quote Share this post Link to post
Talyian Posted July 26, 2016 scifista42 said:I like that semi-circular door and everything nearby, hinting that the seemingly small room between the two doors is some kind of a decompression chamber between 2 different areas - simple, but stylish. Mixing classic crates with improvised wooded ones in your other screenshots works rather well, too. However, the mono-textured walls, the large stone blocks on the floor, the tiling on the silver structures, and the ASHWALLs being used on large surfaces at all, don't look any good to me. Yeah, I have quite a bit of work to be done with it. I have a lot of walls that are just a flat "here's a texture" that need to be dealt with. 0 Quote Share this post Link to post
Spectre01 Posted July 26, 2016 I just spent over an hour making sectors for a nice looking tram cart, like in the Half-Life opening. Not even textured yet. I should just make something playable with default STARTAN rather than spending hours detailing. 0 Quote Share this post Link to post
baja blast rd. Posted July 26, 2016 rileymartin said:I just spent over an hour making sectors for a nice looking tram cart, like in the Half-Life opening. Not even textured yet. I should just make something playable with default STARTAN rather than spending hours detailing. I started a map with only STARTAN and really basic shapes, but lost interest after 3 minutes. http://www.mediafire.com/download/bw238na64l69hlv/wadlol.wad Intended gameplay: http://www.mediafire.com/download/ed6aedq61gfdx9p/wadlol_rdwpa_demo.lmp -complevel 9 Maybe someone can continue it, and we can have the WOOOO version of one of those big collaboration wads. :D Gameplay should at least make sense though. 0 Quote Share this post Link to post
antares031 Posted July 26, 2016 Testing random monster generator that I made with DeHackEd: Spoiler 0 Quote Share this post Link to post
Fonze Posted July 26, 2016 Hell yeah antares031; I'm on board! Can't wait to play the next version of Struggle you release. rdwpa said:I started a map with only STARTAN and really basic shapes, but lost interest after 3 minutes. http://www.mediafire.com/download/bw238na64l69hlv/wadlol.wad Intended gameplay: http://www.mediafire.com/download/ed6aedq61gfdx9p/wadlol_rdwpa_demo.lmp -complevel 9 Maybe someone can continue it, and we can have the WOOOO version of one of those big collaboration wads. :D Gameplay should at least make sense though. I might take interest in this one day down the road, if nobody else beats me to it. Collabs are fun :) 0 Quote Share this post Link to post
Deadwing Posted July 26, 2016 antares031 said:Testing random monster generator that I made with DeHackEd: Spoiler http://puu.sh/qeKH3/5d829e7a8a.gif That looks amazing! D: 0 Quote Share this post Link to post
Liberation Posted July 26, 2016 A new e1 style map (possible maps), still wip Screenshots are from zdoom admittedly, however its all vanilla :-) 0 Quote Share this post Link to post
Fonze Posted July 26, 2016 Looking good Lib! I'm guessing that's totally not a secret in the second shot ;p I got to work on something a bit last night: Nothing too fancy, just a place for 5 people to kill each other. Still mostly an untextured mess! 0 Quote Share this post Link to post
Liberation Posted July 26, 2016 I'm loving the first screenshot Fonze, I do have a soft spot for Heretic... 0 Quote Share this post Link to post
Bauul Posted July 26, 2016 antares031 said:Testing random monster generator that I made with DeHackEd: Spoiler http://puu.sh/qeKH3/5d829e7a8a.gif That's bad ass! Reminds me of the monster-generating boss room in Contra Hard Corps. 0 Quote Share this post Link to post
scifista42 Posted July 27, 2016 Just be aware that if you use that monster spawner outside of MAP30, the newly spawned monsters would get stuck in the player or another monster occupying the spawn destinations, instead of telefragging them. 0 Quote Share this post Link to post
Remilia Scarlet Posted July 27, 2016 Anyone want to help me playtest this? It's about 75% done right now. 1 Quote Share this post Link to post
Fonze Posted July 27, 2016 Ugh, I would love to; it looks so purdy... But it's gonna be at least a couple days before I could. Still totally would then, if you want. 0 Quote Share this post Link to post
Spectre01 Posted July 27, 2016 Made a 2-map wad over the last week or so. Boom cl9, although looks better in GZ/Zandro with dynamic lights. Mixture of blue tech and flesh hell and generally dark. Linear, encounter based and should be difficult enough on UV. HMP implemented. Slaughter-lite to slaughter gameplay. http://www.mediafire.com/download/9kep4x3c64wdq2g/SimulatedNightmare_RC1.wad Screenshots: Spoiler Starting Area Berserk Fight Arena Green Army Ceiling Broke 0 Quote Share this post Link to post
antares031 Posted July 27, 2016 scifista42 said:Just be aware that if you use that monster spawner outside of MAP30, the newly spawned monsters would get stuck in the player or another monster occupying the spawn destinations, instead of telefragging them. Thanks for the info, scifista. I checked about it and PrBoom+ w/ complevel 2 and Crispy Doom have this problem. But I managed to shoot the stuck monster with SSG, so I guess it's not a major game-breaking glitch. Still, it may disrupt the player's experience. 0 Quote Share this post Link to post
Remilia Scarlet Posted July 27, 2016 Fonze said:Ugh, I would love to; it looks so purdy... But it's gonna be at least a couple days before I could. Still totally would then, if you want. Oh no worries, it'll still take me a few days to finish it. I'll let you know soon, thank you! :D 0 Quote Share this post Link to post
glenzinho Posted July 27, 2016 yukib1t said:http://i.imgur.com/91q12XB.jpg http://i.imgur.com/PnT0i5v.jpg http://i.imgur.com/pB1anOl.jpg http://i.imgur.com/vKn2wNt.jpg Anyone want to help me playtest this? It's about 75% done right now. Sorry if I've missed it being mentioned, but which port is this for? 0 Quote Share this post Link to post
Remilia Scarlet Posted July 27, 2016 GZDoom, same as my last level. I was using the 2.x branch for those screenshots. I haven't really mentioned the project here yet, just posted some pics. Think I should mention it formally? 0 Quote Share this post Link to post
glenzinho Posted July 27, 2016 I'd be happy to give it a whirl yuki, I'll have some time in the next few days to give it some proper attention when you're ready to send me a copy. 0 Quote Share this post Link to post
floatRand Posted July 27, 2016 7th map underway. Sort of underwater computer-base, shifting to flesh and skintek. 'Neural Nest'. Hoping to get some serious verticality into it, perhaps sort of arena-type map. I also have other map WIP, but I will finish that after I am done with this, I suppose. 0 Quote Share this post Link to post
Remilia Scarlet Posted July 30, 2016 I really like the idea of underwater bases, for some reason. Makes it feel more isolated, even more than space, for me. What engine is that going to be for? I really like the architecture so far. 0 Quote Share this post Link to post
floatRand Posted July 31, 2016 yukib1t said:I really like the idea of underwater bases, for some reason. Makes it feel more isolated, even more than space, for me. What engine is that going to be for? I really like the architecture so far. It's in Boom-format. Bit slow progress since I have been busy with other stuff as well. 0 Quote Share this post Link to post
Addemup Posted July 31, 2016 Eh, it's not really much of anything, but I've been working on a wad that rewrites the first episode of Ultimate Doom - to make them MUCH harder. I haven't even been able to get 100% kills on all 3 levels yet on medium difficulty. Here's a screeny: 0 Quote Share this post Link to post
Agentbromsnor Posted July 31, 2016 I'm working on a 2D platform-game setup in GZDoom. With the help of scifista42, the ZDoom wiki, and my boyfriend I put together this little PK3 that I hope to expand into a full game some day. :) http://imgur.com/a/AFx39 You control the zombie-man over there (placeholder, obviously), and for now he's always animating in one position no matter where you move him (I'm still learning the ropes in DECORATE). He's locked on the X-axis, and you control him with the left and right strafe-button. The textures I took from Textures.com, but once the technical side is done, I'm hoping to use my own texture-sets. 0 Quote Share this post Link to post
floatRand Posted August 4, 2016 Slow progress. Regarding the mapset anyway, once I am done with 8 maps I'll probably push out test-build. At the moment I have finished 6, this will take some time and I have another one half-done. 0 Quote Share this post Link to post
Z0k Posted August 4, 2016 @ Agentbromsnor Ohh i remember when pogostick.pk3 came out and tried to make a 2d level. i wanted to make a castlevania with that mod but in the end i got bored of it. hope you dont get tired with your project. this what i just barely made with that. this just a few pics of what i made with it: http://imgur.com/a/wxHiP 0 Quote Share this post Link to post
Fonze Posted August 4, 2016 Pics look really cool Z0k and floatRand! 0 Quote Share this post Link to post
riderr3 Posted August 4, 2016 This is for vanilla doom but it requires Plutonia IWAD! I spend 2 years on this project. I already done and uploaded to archive and you can rate and write mini-review for my megawad. Reviews helps me a lot with map making. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/urania 1 Quote Share this post Link to post
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