Jaska Posted October 2, 2016 Thanks for the feedback! Great screenshots here lately! Now I'm working on a mansion type level. The cellar, 1st and 2nd floors and rooftop are all accessible. I used boom's silent teleportes to get the feeling of continuity between storeys. 0 Quote Share this post Link to post
ScrewJack Posted October 2, 2016 Looks awesome SuperCupcake! I would love to know more about that pic. Also cool stuff Jaska, you're apparently finnish, too :) 0 Quote Share this post Link to post
Jaska Posted October 2, 2016 ScrewJack said:Looks awesome SuperCupcake! I would love to know more about that pic. Also cool stuff Jaska, you're apparently finnish, too :) Thanks ScrewJack! Todella hienoja kuvankaappauksia sinullakin :) 0 Quote Share this post Link to post
Jon Posted October 3, 2016 New outdoor/underground path and some minor detailing on my 16-year old (and counting DM) map Spoiler 0 Quote Share this post Link to post
Jaws In Space Posted October 4, 2016 The continued expansion of my Bloody Rust 2 map. Previous Days 1-4 Spoiler 2 Hours 6 hours 8 hours New Days 5-12 11 hours 14 hours 20 hours 0 Quote Share this post Link to post
marxr Posted October 5, 2016 https://www.dropbox.com/sh/c9kyhgclqax3lo0/AAB3IV3-aXKj02hU5-KTkPnpa?dl=0 I was planning to make all the 3 floors of my old school as accurately as possible. Unfinsihed since 2014, i still have all the plans and pictures tho. Too late to become a school shooter so i'll just finish the map. Some day. 0 Quote Share this post Link to post
Nirvana Posted October 6, 2016 Nothing final yet, but the beginning stages of a room I am working on. 2 Quote Share this post Link to post
CountArchvile Posted October 6, 2016 im just experimenting with the software not doing much... 0 Quote Share this post Link to post
DooM_RO Posted October 7, 2016 Small room I quickly made for my vanilla Doom 2 map. Might still make a few improvements. 0 Quote Share this post Link to post
glenzinho Posted October 7, 2016 Cupcake and Jaska's stuff is looking incredible bah gawd! DooM_RO is coming along nicely too, looking forward to all this good stuff folks 0 Quote Share this post Link to post
lil'devil Posted October 7, 2016 Nirvana said:Nothing final yet, but the beginning stages of a room I am working on. http://i.imgur.com/5LQHhF0.jpg I really like that, it reminds me of System Shock's Cyberspace for some reason. 0 Quote Share this post Link to post
Jon Posted October 7, 2016 dt_ said: Spoiler http://s1104.photobucket.com/user/deetee_123/media/Screenshot_Doom_20161007_115710_zpso3v2gqvt.png.html Nova 3 Nice, reminds me of Deathkings map01 0 Quote Share this post Link to post
Dragonfly Posted October 7, 2016 DooM_RO said:Small room I quickly made for my vanilla Doom 2 map. Might still make a few improvements. Looks good, but I would definitely switch to Chocolate doom or another vanilla based source port if you're mapping within the limits; too many limitations can be easily forgotten. If it's limit removing, then sure, carry on in GZDoom. :) 0 Quote Share this post Link to post
DooM_RO Posted October 7, 2016 Dragonfly said:Looks good, but I would definitely switch to Chocolate doom or another vanilla based source port if you're mapping within the limits; too many limitations can be easily forgotten. If it's limit removing, then sure, carry on in GZDoom. :) The limitations are linedef and section functions and resources. I'm not going too crazy with the detailing but the map is going to be quite detailed (or so I think) and really big (sighs). I just can't help myself to put in every idea I have. Like Retribution: Part I, the lowest compatibility is PrBoom+ 0 Quote Share this post Link to post
Bauul Posted October 7, 2016 Some 3D Bridges I've been playing around with in my (now ready for beta testing) vanilla Doom 2 map. All I need now is a decent name! Believe it or not, this room is inspired by the similar chasm type areas in the Lower Ailing Loran Chalice Dungeons in Bloodborne. 0 Quote Share this post Link to post
Soundblock Posted October 7, 2016 A real pretty page this, round of applause for everyone posting a screen to it. 0 Quote Share this post Link to post
DooM_RO Posted October 7, 2016 Bauul said:Some 3D Bridges I've been playing around with in my (now ready for beta testing) vanilla Doom 2 map. All I need now is a decent name! http://i.imgur.com/CypEYud.jpg Believe it or not, this room is inspired by the similar chasm type areas in the Lower Ailing Loran Chalice Dungeons in Bloodborne. Wait a second, you can make 3D bridges in vanilla?! 0 Quote Share this post Link to post
scifista42 Posted October 7, 2016 ^ http://www.doomworld.com/tutorials/fx8.php It's a trickery involving invisible floors that lower or raise instantly depending on where the player is. 0 Quote Share this post Link to post
Bauul Posted October 7, 2016 DooM_RO said:Wait a second, you can make 3D bridges in vanilla?! In this case, not really. They're basically invisible walls you run along the top of (making use of the self-referencing sector trick) with some well positioned middle textures around and inside them. So you can't run underneath them (that's fine in this case, as falling off means death anyway). However, you can make properly functioning ones by setting up linedef tripwires around the bridge to lower/raise the invisible floor (but not the floating middle textures) depending on the direction you approach it. You can use a control sector with the floor above the ceiling to make it happen instantly too. That's not implemented here though (it seems like way too much work!) Edit: Or just wait for Scifista to post the relevant tutorial link. :) 0 Quote Share this post Link to post
DooM_RO Posted October 7, 2016 scifista42 said:^ http://www.doomworld.com/tutorials/fx8.php It's a trickery involving invisible floors that lower or raise instantly depending on where the player is. Oooooh. I see. Very clever. Will definitely use this. 0 Quote Share this post Link to post
DooM_RO Posted October 10, 2016 I've made huuuge progress on my map in the last couple of days. I made some really cool stuff but I want it to be a surprise. In the mean time, I'll show you a room I made today. I wish I had a better angle. The lighting effects from the candles are from Smooth Doom. 0 Quote Share this post Link to post
esselfortium Posted October 10, 2016 Working on some new textures for the ever-delayed BTSX E3. Screenshot is just a quick test applying the textures in a room from Shadow Port to see how they're working out ingame. 1 Quote Share this post Link to post
Fonze Posted October 10, 2016 Those textures look utterly fantastic essel! 0 Quote Share this post Link to post
Magicana Posted October 11, 2016 Quick screengrab from a low quality map (All my maps are low quality, as a beginner) I've been working on. Going for a sort of abstract hell theme, hopefully with a feel similar to The Living End from Doom 2 - Just with forced boss battles at the end. 0 Quote Share this post Link to post
yakfak Posted October 11, 2016 im enjoying making small maps right now I tried to make a super mega epic for the DWMP and totally lost steam 1 Quote Share this post Link to post
DooM_RO Posted October 12, 2016 yakfak said:im enjoying making small maps right now http://s482.photobucket.com/user/irnbruhealthpotion/media/goatbot_zpsd3i5ykam.png.html I tried to make a super mega epic for the DWMP and totally lost steam Cool layout. Yeah, I totally know how daunting it is to make a big map. I'm gonna finish it though. 0 Quote Share this post Link to post
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