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what are you working on? I wanna see your wads.


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I just really need help. Can someone tell me what should include here,so map wouldn`t look so boring and linear :') .

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Almost done updating this map, sits around 95% finished now. Just want to fix some monster closets, and tweak gameplay some more. Then its on to some playtesting. Original map was started in 2008. Probably going to be part of a mapset which will have some miscellaneous maps I still got lying around all pretty much finished. As a stand alone map its too small. Might change the sky but I'm not sure yet.

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Try to get out there this year, might be a mapset of maybe 6 or 7 maps. Wanna clean my plate, and make my unfinsished maps folder less cluttered :)

Seriously neclected my Doom hobby, just fragging busy with other stuff, times changing, life looks different now. Anyway onto my map again.

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  • 2 weeks later...

I've been very slowly getting my head around GZDoom's various effects to try and create a misty kind of swamp opening to my gothic Quake-inspired cathedral map.

It's actually turning out a little better than I was worried it would do.



I have hanging clouds too that manage to look good in motion, but totally vanish in screenshots unfortunately.

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I asked for a mapslot in NOVA III yesterday. I haven't heard from an_mutt(I'm guessing he's the project leader) yet but I couldn't wait for the say-so -- I was having to much fun with this map ! If I get an okay I'll release a demo of the first area to prove that I am actually is working on something :-P.

... If nothing else, I'll release the map exactly two weeks after the full map set is out, I hope that is okay.

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Hi people, I am a Doom lover as well as an artist of various sorts. I wanted to get some light out on a project I'm working on. I use multiple texture packs in my levels, as well as some from BTSX (without permission, however Esselfortium said he would release the texture pack after BTSX E3 for public use, so I should be golden since my WAD will be completed after BTSX E3 is out). I am a one man team so far. I started making this map as an amateur, first time map maker. It used to be a giant map (it still kind of is), but it was broken up into 3 separate maps due to complaint of being too large. As I created more maps, they became MUCH more sophisticated and even had to split the newer maps since I made them fairly large as well. All of the levels I've made are interconnected, and are all BETAs due to me going back and adding bits and pieces to make some of the level transitioning and splitting smoother. I will add more pics of other levels, but they will only be in blueprint view due to the BTSX textures used.

This WAD is a fairly hard WAD, and at this time is called Descent into Pandemonium

To Esselfortium: If you still need a mapper for BTSX E3, I would be honored to add in to your masterpiece.

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I´ll be working on a map for the next 3 months until March 31st. 1-2 weeks before the deadline I´ll release it everywhere to get all the feedback I can get and improve it.

Have a teaser:

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