Guest DILDOMASTER666 Posted December 26, 2016 Very early depiction of one of the setpieces for furry.wad's mission hub, taking place on the Deliverance island base I decided that I will go with hand-drawn custom textures for everything to match the art style I already have edit for more screens (pls ignore blatantly visible horizon gap) 0 Quote Share this post Link to post
NiGHTMARE Posted December 27, 2016 Second pass: EDIT Third pass: 0 Quote Share this post Link to post
Guest DILDOMASTER666 Posted December 27, 2016 Almost starting to look like a thing 0 Quote Share this post Link to post
Paul977 Posted December 28, 2016 A vanilla Doom 2 map almost completed, miss the playtest on UV 0 Quote Share this post Link to post
roadworx Posted December 28, 2016 Fisk said:Very early depiction of one of the setpieces for furry.wad's mission hub, taking place on the Deliverance island base I decided that I will go with hand-drawn custom textures for everything to match the art style I already have damn, that looks good even without proper texturing 0 Quote Share this post Link to post
NeedHealth Posted December 28, 2016 Got inspired by the Bloody Rust texture pack. Just started this and (probably) I'm not going to finish it in time but it an good exercise at least. I had some errors though. This was taken in glboom 2.5.1.4, despite it saying prboom 2.5.1.4 But I tried first to take an screenshot in prboom 2.5.1.4 0 Quote Share this post Link to post
Erick194 Posted December 30, 2016 This is one of my projects using the GZDoom engine 1.9.1 with some modifications made by me adding a DOOM64 style to it. The engine hasn't been finishet yet, it will be used for my DOOM64 EX conversion on GZDoom. 0 Quote Share this post Link to post
IRod54 Posted December 30, 2016 Did find pics of some of the new maps I had done from 5-6 years ago (forgot how to post pics on here) 0 Quote Share this post Link to post
IRod54 Posted December 30, 2016 Erick194 said: url of the image Oh OK, right, thanks 0 Quote Share this post Link to post
IRod54 Posted December 30, 2016 From the new maps I had done 5-6 years ago 0 Quote Share this post Link to post
Erick194 Posted December 30, 2016 friend, try this without using inverted commas: "[img]"http://imagizer.imageshack.us/v2/600x450q90/924/fPCiu7.png"[/img]" "[img]"http://imagizer.imageshack.us/v2/604x453q90/924/8N4ttK.jpg"[/img]" "[img]"http://imagizer.imageshack.us/v2/600x450q90/922/3q69wH.png"[/img]" "[img]"http://imagizer.imageshack.us/v2/600x450q90/922/p96AxA.png"[/img]" 0 Quote Share this post Link to post
IRod54 Posted December 30, 2016 Now I got it, not as easy to do it on the phone 0 Quote Share this post Link to post
Reisal Posted January 2, 2017 Hellbrary V2, a sequel to the similarly titled Hellbrary map of mine. It will work on any limit removing ports but has special aesthetic features for ZDoom/GZDoom/Zandronum. 0 Quote Share this post Link to post
Jayextee Posted January 3, 2017 I've been playing around with half-sized textures using the NES palette. (ignore the default Doom 2 sky) If you're eagle-eyed you may recognise these from a large-ish vanilla Heretic level I was working on last year. Well, I didn't want to (a) waste the weeks worth of work on the thing I put in, or (b) populate it with Heretic's bestiary -- so the idea came to me of maybe using it in a shooting game of my own? Textures are a test, took a couple days to reskin the map like this (save for the sky) and if I decide on making it into its own thing, will alter the map to look even more original. 0 Quote Share this post Link to post
Impie Posted January 4, 2017 ^ This is adorable. I hope you can do the same with the in-game sprites and hud. 0 Quote Share this post Link to post
NiGHTMARE Posted January 4, 2017 Had an idea for my revamp of The Courtyard: It's quite heavily inspired by the outside of my local shopping centre. 0 Quote Share this post Link to post
NiGHTMARE Posted January 8, 2017 More "3D in any port" trickery: 0 Quote Share this post Link to post
DooM_RO Posted January 9, 2017 I really like the new Ambient Occlusion, Bloom and Tonemap modes for GzDoom. Here are a couple of segments from my map. I also really wish those fancy Smooth Doom lights were added as an option in GzDoom. 0 Quote Share this post Link to post
Reisal Posted January 9, 2017 Some additional Hellbrary V2 shots.. Rest of current shots seen here but nothing new: http://imgur.com/gallery/sKdPR 1 Quote Share this post Link to post
DooM_RO Posted January 9, 2017 ^ I really like the atmosphere in those shots. Looks a bit Egyptian. 0 Quote Share this post Link to post
Gerardo194 Posted January 9, 2017 You're right, DooM_RO. Those screenshots look very cool. 0 Quote Share this post Link to post
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