apb Posted January 11, 2017 Here's some screens of the first two maps of an episode I've been working on. First Level http://imgur.com/a/gCpDN Second Level http://imgur.com/a/Bf0JU And some MIDIs I made to compliment them: http://www.mediafire.com/file/y8xa8o22rr6a913/TTS_UNTIM.mid http://www.mediafire.com/file/ys3yo7y65zqnvyu/TTS_PYCH.mid 0 Quote Share this post Link to post
floatRand Posted January 11, 2017 Progress is slow, but it's there. 0 Quote Share this post Link to post
durian Posted January 11, 2017 An initial sketch for a starting area - very basic right now but I like it. 0 Quote Share this post Link to post
Urthar Posted January 11, 2017 NiGHTMARE said:More "3D in any port" trickery: http://i.imgur.com/veYISOG.png http://i.imgur.com/AkMOIvS.png Those city blocks look great. :) 0 Quote Share this post Link to post
NiGHTMARE Posted January 16, 2017 Working on some new wall textures for my revamp of Industrial Zone: [EDIT] Here it is with a bit more variety: Experimenting with some railway lines in the same map: 0 Quote Share this post Link to post
Steve D Posted January 17, 2017 Nabernizer said:Here's some screens of the first two maps of an episode I've been working on. And some MIDIs I made to compliment them: Nice screens, and of the 2 MIDIs, I was very partial to TTS_UNTIM. Once you get this project released, I'd like to use it in one of my own. 0 Quote Share this post Link to post
Dragonfly Posted January 20, 2017 A few great shots this page, but it has to be said that NiGHTMARE is doing city mapping properly - great work! Would you mind if we all had access to these textures? I'd love to make use of them! Credit would be appropriately given of course. :) 0 Quote Share this post Link to post
Spectre01 Posted January 21, 2017 Started working on a sequel to my DMP2016 map. 0 Quote Share this post Link to post
Pure Hellspawn Posted January 21, 2017 IRod54 said:http://imagizer.imageshack.us/a/img922/4066/b2Dhvq.jpghttp://imagizer.imageshack.us/a/img924/7558/s8lmoS.jpghttp://imagizer.imageshack.us/a/img923/8149/9nWGq6.jpghttp://imagizer.imageshack.us/a/img922/3724/tlnTPC.jpg Some more your hell maps seem very good from the pics. 0 Quote Share this post Link to post
BigDickBzzrak Posted January 21, 2017 NiGHTMARE said:Working on some new wall textures for my revamp of Industrial Zone: Heh, you did the same exactly 15 years ago! https://www.doomworld.com/idgames/levels/doom2/m-o/nb_wst01 0 Quote Share this post Link to post
Spocks_Beard Posted January 21, 2017 My first ever map, this is the reception area/entrance. Going to replace those bars with something transparent. 0 Quote Share this post Link to post
Memfis Posted January 22, 2017 It does look like a legit city. The only thing that bothers me is weird black stripes on the right building. What is that? 0 Quote Share this post Link to post
Jaska Posted January 22, 2017 Memfis said:It does look like a legit city. The only thing that bothers me is weird black stripes on the right building. What is that? Not quite sure what you mean but the shadow is on the texture itself. Texture is from here: https://www.doomworld.com/idgames/graphics/rtp 0 Quote Share this post Link to post
TreeSquid Posted January 24, 2017 Here is map 01 of a 10 level WAD. Hope y'all enjoy! Takes roughly 10-15 minutes to complete. All wrapped around the theme of Nazi's summoning demons and Hell consuming the realm. http://i.imgur.com/1GCIRvH.jpg http://i.imgur.com/H3hHXVK.jpg http://i.imgur.com/I56m7MG.jpg http://i.imgur.com/JyzBvOu.jpg http://i.imgur.com/wLl0WsG.jpg 0 Quote Share this post Link to post
Spocks_Beard Posted January 24, 2017 Update, made the the architecture more interesting and added lights. 0 Quote Share this post Link to post
Grain of Salt Posted January 24, 2017 @IRod: Nice to see you making stuff again. @Jaska: That screenshot is beautiful. 0 Quote Share this post Link to post
TreeSquid Posted January 24, 2017 Looks pretty nifty! Sort of reminds me of the enterance to the building in Die Hard haha 0 Quote Share this post Link to post
Misty Posted January 24, 2017 I think I should use less brown and grey. Anyway,this is only second room. 0 Quote Share this post Link to post
NiGHTMARE Posted January 24, 2017 Dragonfly said:A few great shots this page, but it has to be said that NiGHTMARE is doing city mapping properly - great work! Would you mind if we all had access to these textures? I'd love to make use of them! Credit would be appropriately given of course. :) Thanks :). I still want to make a few more in this theme, but once I'm done I'll put them up on the "Post your Doom textures!" thread in Editing. bzzrak said:Heh, you did the same exactly 15 years ago! https://www.doomworld.com/idgames/levels/doom2/m-o/nb_wst01 Lol, maybe I should actually get round to finishing Wasted map 3... 0 Quote Share this post Link to post
Spocks_Beard Posted January 27, 2017 This "screen" is giving me issues. 0 Quote Share this post Link to post
Soundblock Posted January 27, 2017 Nicely dark and gritty Darch. Feeles like the black plague's about to spring! I've done mostly nothing Doom related after Echelon, but I do have one map in progress. Here's a couple of early WIP areas: 0 Quote Share this post Link to post
Steve D Posted January 28, 2017 Darch said:Finished this map recently: Nice and spooky. 0 Quote Share this post Link to post
Steve D Posted January 28, 2017 Soundblock said:I've done mostly nothing Doom related after Echelon, but I do have one map in progress. Here's a couple of early WIP areas: I like that grimy rustiness. 0 Quote Share this post Link to post
BigDickBzzrak Posted January 28, 2017 NeedHealth said:post Sweet! SP_FACE1 looks funny as a sky texture. (one thing though, the red key door trims on the 2nd shot count as textures too. Use red torches or something instead.) EDIT: Just to show something, my map for the Aquatex Mapping Experiment is starting to look kick-ass. Spoiler BTW I've figured out that the TEKGREN textures look awesome when used with black or dark-grey flats. 0 Quote Share this post Link to post
Jaska Posted January 28, 2017 Darch said:Finished this map recently: Very nice shots there! Cool screenies from others too! I continued my city map with a hotel: Bar: Red key area: Lobby Upstairs: These are not finished so I add more details. 1 Quote Share this post Link to post
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