Memfis Posted January 28, 2017 Very nice, only the use of wooden/metal doors in an otherwise modern looking building is a bit strange perhaps. 0 Quote Share this post Link to post
Jaska Posted January 28, 2017 Memfis said:Very nice, only the use of wooden/metal doors in an otherwise modern looking building is a bit strange perhaps. That's true. I'll consider changing them. 0 Quote Share this post Link to post
Jayextee Posted January 28, 2017 Given that this is the third map (and in itself is 1/3 to completion) I'd call this "looks like you'll definitely be getting an Ultimate Doom episode from Jay". 1 Quote Share this post Link to post
StormCatcher.77 Posted January 29, 2017 My old project has found a specific name: Complex 502 - Descent. Prior to completion is still far away. I hope to finish it this year. New screenshots: 0 Quote Share this post Link to post
scifista42 Posted January 29, 2017 ^ Looks like something from The Shores of ZDoom - which is good, as long as you actually finish your project, as opposed to TSOZD. :) 0 Quote Share this post Link to post
NiGHTMARE Posted January 29, 2017 Love that city level, Jaska. Here's a little something that may be of use: 0 Quote Share this post Link to post
Spectre01 Posted January 30, 2017 Nice city maps! I've also made some progress on my "city" map. ;) Edit: Just noticed some 'high quality' texture alignment. 0 Quote Share this post Link to post
TreeSquid Posted January 30, 2017 The colour scheme works. Looks great so far! ;) 0 Quote Share this post Link to post
NeedHealth Posted February 1, 2017 bzzrak said:Sweet! SP_FACE1 looks funny as a sky texture. (one thing though, the red key door trims on the 2nd shot count as textures too. Use red torches or something instead.) [...] Believe it or not, I managed to miss a post on this forum. Yeah, I'll get to it. I saw this megawad as a gimmicky idea, hence the RL and chainsaw as the only weaponds - then I realized that people are actually trying to do some maps for it that look more than just good. Progress in my mapping for this megawad is low due to stuff but I'll get back on track eventually. If this particular map doesn't end up quite early in the final megawad I might have to change the limited weapon selection in it into a more standard fare. Thanks ! 0 Quote Share this post Link to post
floatRand Posted February 1, 2017 I am getting better perhaps at making layouts. Trying out sort of 'condensed' mapping-style, I guess. 0 Quote Share this post Link to post
Steve D Posted February 1, 2017 Jayextee said:Given that this is the third map (and in itself is 1/3 to completion) I'd call this "looks like you'll definitely be getting an Ultimate Doom episode from Jay". This is great news. I've already enjoyed the hell out of 900 Deep In The Dead, so I'm totally looking forward to this. 0 Quote Share this post Link to post
Suitepee Posted February 1, 2017 I'm currently working on my first ever map for the Doomworld Mega Project 2017. I might put up some pictures in here in the future when I move onto the texturing/detailing of the map, after the gameplay has been correctly established. 0 Quote Share this post Link to post
Memfis Posted February 1, 2017 Good luck Suite! I hope you can finish it. 0 Quote Share this post Link to post
Dopaminecloud Posted February 1, 2017 I don't know if it's quite 50 hours but I started this last summer and have faced an unsightly amount of mapping blocks. It's the first time I'm making a map of this size so I hope it'll turn out as not too much of a mess. http://i.imgur.com/Yg4zlKT.png 0 Quote Share this post Link to post
NiGHTMARE Posted February 1, 2017 Very early work on a little easter egg. Hopefully at least one person will get what this is supposed to be ;) 0 Quote Share this post Link to post
Jaska Posted February 2, 2017 City has a factory: Outside (all floors accessible) Inside 0 Quote Share this post Link to post
LordShadowZ Posted February 2, 2017 Been working on my vanilla-ish warehouse level the last few days. I think it's progressing well. 0 Quote Share this post Link to post
Steve D Posted February 3, 2017 Jaska said:City has a factory: Outstanding work! Very realistic. 0 Quote Share this post Link to post
Cacodemon9000 Posted February 10, 2017 Almost finished my new map. 1 Quote Share this post Link to post
Bauul Posted February 10, 2017 Cacodemon9000 said:Almost finished my new map. Have you considered adding more red and grey? ;) Looks really excellent! The styling is very well preserved throughout. 0 Quote Share this post Link to post
Deadwing Posted February 10, 2017 Almost finishing my Reclipse project. It will take some weeks to finish map 29 and the last one, though. 0 Quote Share this post Link to post
SFoZ911 Posted February 10, 2017 NiGHTMARE said:Very early work on a little easter egg. Hopefully at least one person will get what this is supposed to be ;) http://i.imgur.com/P0Yo1E5.png http://i.imgur.com/EPB4gqJ.png A "my house" dot wad? 0 Quote Share this post Link to post
JagDogger2525 Posted February 11, 2017 Top is played with regular Doom, bottom is played with Brutal Doom Spoiler Spoiler 0 Quote Share this post Link to post
Idiotinfrontofadesk Posted February 12, 2017 I'm making a WAD where you get sent to a abandoned UAC base because demonic activity was detected in it (Not sure if that's been done, really). That's the story I can think of so far, i'm learning more about DOOM Builder the more I make the maps. 0 Quote Share this post Link to post
roadworx Posted February 12, 2017 hey, uhh...you do know that you misspelled your username, right? 0 Quote Share this post Link to post
Saint_Guy Posted February 12, 2017 It takes me an absurd amount of time (and not because of over ambition) to finish maps. This is my first project, It's a Boom map set called the Demon. I released a demo of the first map awhile ago, if you go looking for it the link is probably dead. Since that time I have made some improvements on it. Spoiler Map01 The mouth of the Demon Map02 The teeth of the Demon Map03 The throat of the Demon Map04 The stomach of the Demon All screenshots were taken with nomonsters This only needs one more map before it's complete. I haven't started on the last map yet, but I know I have to push myself if i want to be a better mapper. The flow of my maps is something that needs improved, they need more open areas that aren't just big rooms with hallways attached to them. I am the most proud of the area that is shown in in the first screenshot of map04 but I know I have to out do it, or putting the effort into finishing this would be a waste of time. 0 Quote Share this post Link to post
Memfis Posted February 12, 2017 Saint_Guy said:Map01 The mouth of the Demon Map02 The teeth of the Demon Map03 The throat of the Demon Map04 The stomach of the Demon Oh god, do I dare to guess the name of the final map? 0 Quote Share this post Link to post
cannonball Posted February 12, 2017 Instead of pics, how about a video WIP of a wad that I am making off the cuff, this is maps02/04/08. I have done maps 1, 2, 3, 4, 6, 7 and 8 so far. Once I get the first 11 maps done then I might post a thread about it. Apologies for the crackly sound at times, not sure what caused it. 1 Quote Share this post Link to post
tourniquet Posted February 12, 2017 that's cool, always hyped to play more CB stuff... 0 Quote Share this post Link to post
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