Dragonfly Posted April 1, 2017 Estimated release date: October 22nd, 2017 (2 year anniversary of 1.0 release!) 7 Quote Share this post Link to post
Fonze Posted April 1, 2017 Good on you Dragonfly! I look forward to October :) 1 Quote Share this post Link to post
everennui Posted April 1, 2017 @DragonflyAfter watching you stream that on Twitch, I am really excited. I wish I was home so I could download 1.0 now. I forgot that I wanted to try it out. 0 Quote Share this post Link to post
Dragonfly Posted April 1, 2017 If you drop me a message on Discord you can test out the current beta version, which has numerous improvements and bugfixes made to every map, as well as being ported to GZDoom 2.4.0 and having extra levels! Only thing I ask in return is you feedback your thoughts/opinions so I can further improve! :) 1 Quote Share this post Link to post
Jaska Posted April 2, 2017 Continued my suburb wad. Apartment buildings A park Will be in this wad someday: 8 Quote Share this post Link to post
Dragonfly Posted April 2, 2017 I wish I had that 'knack' for cityscapes and urban locations in the doom engine! Looks really nice, great work Jaska. 0 Quote Share this post Link to post
StormCatcher.77 Posted April 6, 2017 The work is slowly moving... Screenshots of lacations, modified recently: 9 Quote Share this post Link to post
scifista42 Posted April 6, 2017 (edited) 18 minutes ago, StormCatcher.77 said: I really like that wall. Other screenshots are also very nice. Edited April 6, 2017 by scifista42 1 Quote Share this post Link to post
Dragonfly Posted April 6, 2017 (edited) +1 to what @scifista42 said, that wall has some great texture use. I'm definitely a fan of all of the slope-work as well as the texture combinations. Great stuff! Edited April 6, 2017 by Dragonfly 0 Quote Share this post Link to post
Deadwing Posted April 6, 2017 For some reason I got a strong Unreal feel for these screenshots! Awesome job! 0 Quote Share this post Link to post
NecrumWarrior Posted April 6, 2017 @StormCatcher.77 reminds me of Half-Life. 0 Quote Share this post Link to post
StormCatcher.77 Posted April 7, 2017 I forgot one picture yesterday. They were supposed to be 12: 1 Quote Share this post Link to post
Dragonfly Posted April 7, 2017 I'll reiterate my previous comment. I love the sloped architecture! :) 1 Quote Share this post Link to post
everennui Posted April 9, 2017 A small little map for freedoom phase 2. 6 Quote Share this post Link to post
Dragonfly Posted April 9, 2017 How are those chairs done? They look like 3D floors of some description? Unless I'm mistaken I thought Freedoom was vanilla or boom compatible? Unless it's a Freedoom-intended pwad? :) Either way, nice touches! 1 Quote Share this post Link to post
everennui Posted April 9, 2017 (edited) It's Freedoom Phase 2 in UDMF format. Edit: Everything is a PWAD, isn't it? Except the IWAD, of course. Edited April 9, 2017 by everennui 0 Quote Share this post Link to post
Argent Agent Posted April 10, 2017 A little bit more detailing to do; can't wait when I convert this into Zdoom and make the ship from nice slopes. 8 Quote Share this post Link to post
Bauul Posted April 10, 2017 8 hours ago, everennui said: It's Freedoom Phase 2 in UDMF format. Edit: Everything is a PWAD, isn't it? Except the IWAD, of course. Dragonfly was meaning that Freedoom itself is an IWAD. He wasn't sure if you meant you were working on the IWAD itself or on a custom PWAD that used the Freedoom IWAD as a base. I too thought Freedoom was vanilla, but is Phase 2 a ZDoom compatible version? 0 Quote Share this post Link to post
scifista42 Posted April 10, 2017 (edited) "Phase 2" just means "substituting the Doom 2 IWAD", whereas "phase 1" means "substituting the Doom 1 IWAD". And of course they're not targeting a ZDoom-specific compatibility. Edited April 10, 2017 by scifista42 0 Quote Share this post Link to post
everennui Posted April 10, 2017 Phase 2 is as ZDoom compatible as Doom 2. ZDoom is just the engine which I am targeting compatibility for. Freedom's, "main" project doesn't target advanced ports, but Freedoom is everyone's and they can do what they want with it. At most this is a semantical issue. I know I've saw people say, "here's a map for Doom 2." No one says, "actually, Doom 2 already has maps. You mean a PWAD for Doom 2?" I still consider my map to be for Freedoom Phase 2 because it uses all of its assets and the experience will be familiar to those that have played Phase 2 and most importantly my map needs it to work as intended. I've been here long enough to know that if I were making a level for the Phase 2 IWAD that I'd need to - at the very least - talk to someone in that part of the forums. I would certainly specify my intent. No big deal. 0 Quote Share this post Link to post
Bauul Posted April 10, 2017 (edited) @everennui Ok, that makes sense, but given Freedoom is supposed to be a perfect replacement for the IWADs (with the exception of the level geometry) surely a PWAD for Freedoom Phase 2 is also a PWAD for Doom 2? It was always my understanding the purpose of Freedoom was perfect 100% compatibility with any and all Doom IWAD wads? Otherwise, what's the point? I don't really understand how you can have a PWAD that needs Freedoom and won't work with Doom2.wad if the game engine doesn't perceive a difference between the two. Edited April 10, 2017 by Bauul 0 Quote Share this post Link to post
NecrumWarrior Posted April 10, 2017 5 minutes ago, Bauul said: @everennui Ok, that makes sense, but given Freedoom is supposed to be a perfect replacement for the IWADs (with the exception of the level geometry) surely a PWAD for Freedoom Phase 2 is also a PWAD for Doom 2? It was always my understanding the purpose of Freedoom was perfect 100% compatibility with any and all Doom IWAD wads? Otherwise, what's the point? I don't really understand how you can have a PWAD that needs Freedoom and won't work with Doom2.wad if the game engine doesn't perceive a difference between the two. Pretty sure Freedoom contains additional textures that do not have equivalents in Doom 2, so if everennui used those textures it would not work in Doom 2. 0 Quote Share this post Link to post
scifista42 Posted April 10, 2017 Yeah, Freedoom Phase 2 is compatible with Doom 2 in the sense that every map that works with Doom 2 IWAD will also work with Freedoom Phase 2 IWAD, but not every map that works with Freedoom Phase 2 IWAD will also work with Doom 2 IWAD. 0 Quote Share this post Link to post
Bauul Posted April 10, 2017 6 minutes ago, NecrumWarrior said: Pretty sure Freedoom contains additional textures that do not have equivalents in Doom 2, so if everennui used those textures it would not work in Doom 2. Does it really? Huh, I never knew! All these years I always presumed Freedoom was a free straight replacement for Doom! 0 Quote Share this post Link to post
Fonze Posted April 10, 2017 Just now, Bauul said: Does it really? Huh, I never knew! All these years I always presumed Freedoom was a free straight replacement for Doom! Those extra textures are replacements for TNT and Plu's textures. 0 Quote Share this post Link to post
scifista42 Posted April 10, 2017 17 minutes ago, Bauul said: All these years I always presumed Freedoom was a free straight replacement for Doom! It replaces everything Doom has and plays Doom PWADs without Doom, so it basically is. 0 Quote Share this post Link to post
everennui Posted April 10, 2017 (edited) You can play freeDoom maps in doom, but the experience will be different. Edited April 10, 2017 by everennui Word order 0 Quote Share this post Link to post
Gez Posted April 10, 2017 4 hours ago, everennui said: I know I've saw people say, "here's a map for Doom 2." No one says, "actually, Doom 2 already has maps. You mean a PWAD for Doom 2?" Yeah, it's just that it's ambiguous because Freedoom is still in development. 0 Quote Share this post Link to post
JagDogger2525 Posted April 10, 2017 4 hours ago, NecrumWarrior said: Pretty sure Freedoom contains additional textures that do not have equivalents in Doom 2, so if everennui used those textures it would not work in Doom 2. Well, not unless he puts them between P_Start and P_End tags and files them away in the Texture-PName combo 0 Quote Share this post Link to post
Walter confetti Posted April 12, 2017 Cross-posting with the doom pictures thread: My map for the "Texture Extravaganza project": My remake of E2M7 for the "Doom the way you did" project. Yeah, i known, is TOO large instead of the original... 6 Quote Share this post Link to post
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